CHI logo

UBC Computer Science cleans up at CHI 2020

There were no Mai Tais poolside. No fragrant leis. And no evening luaus. This year’s ACM CHI Conference on Human Factors in Computing Systems, the premier…
Andy Warfield
UBC Assistant Professor of Computer Science Andy Warfield has won awards that range from the UBC Terrific TA Award to an Engineering and Physical Sciences Research Council Studentship, a Cambridge Commonwealth Scholarship, and most recently, the prestigious Sloan Research Fellowship. He laughs outright, though, at the suggestion that somehow he was destined from a young age to academic greatness. “Oh no, I was pretty disorganized as a high school student. When I applied to colleges it was under a kind of ‘total chance and random decision’ method.‘”
Anoop Shankar
In her popular book Mindset: The New Psychology of Success, Stanford psychologist Carol Dweck describes her notion of two basic states of mind that inform how we learn and succeed. The first is the “fixed mindset,” where a person might believe himself to possess genetically immutable traits. Such a person might think, for example, that he is a strong athlete, or is bad in math, or good with people. The second is the “growth mindset,” where someone believes she can work to develop traits, strengthening areas of ability and making improvements in weaker areas.
Like so many UBC Computer Science BCS graduates, Tristan Moss has a C.V. worth the envy of many far older than he: an undergraduate degree from the University of Victoria, a Bachelor of Computer Science from UBC, software development positions with Kodak, Microsoft, and iQmetrix, and an extensive portfolio of volunteer community service throughout the world. Despite these accomplishments, he is modest and self-effacing, and as an example points out that he was a mediocre student who initially had difficulties studying at UVic.
A hugely popular form of entertainment, video gaming is currently a nearly $50 billion worldwide industry that experts predict will overtake the music industry in sales by the end of 2011. This is true in no small part because gaming, contrary to popular belief, is something we all seem to do.
When you ask Frank Hangler about his interests, you see him pause for a moment, as if wondering where in the world—literally—he should begin. When he does, he launches into an array of subjects, each one ripe for discussion: world history, music, Canadian health policy, cooking, the relationship between social media and social movements, European travel, web design, dot-com startups, architecture, wine, backpacking,—is there not a topic on which he’s at least conversant, and quite likely very knowledgeable?
In reading through Paul Kry’s CV of research, teaching, and professional accomplishments, one has the sense of being in the presence of a person absolutely born to academics. But despite his long-standing interests in computing and computer science, Paul laughs at the suggestion that it was a foregone conclusion that, for example, once he’d finished his masters in CS, he’d continue for a Ph.D. “No, no!” he says with an easy laugh. “I knew I was interested and that I wanted to learn more, but you never really know where these things are going to lead.”
Felicity Foxx Herst, a dynamic young game designer with Silicon Sisters Interactive in Vancouver, describes herself as an “avid and passionate female gamer.” The daughter of a genomics researcher and a professional opera singer, Felicity grew up in a household devoted both to the arts and the sciences, so it’s perhaps no wonder that she gravitated ultimately toward a field that allows her to engage with her interests in both. What’s a bit different about Felicity is that, unlike many of her generation, she didn’t grow up glued to a video monitor or iPod screen.
Dorothy Cheung’s resume shows an impressive list of educational and professional accomplishments. She’s worked in a diversity of UBC-based and private sector labs in Vancouver, including labs in UBC’s departments of botany, biotechnology, and pediatrics, the Centre for Plant Research at the UBC Botanical Garden and at Viridae Clinical Sciences.