MoDB: Database System for Synthesizing Human Motion

ICDE 2005

Pages

1131-1132

Resource Type
Proceedings

Enacting and capturing real motion for all potential scenarios is prohibitively expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it is a central challenge in character animation to synthetically generate a large sequence of smooth human motion.

We present a novel, database-centric solution to address this challenge.We demonstrate a method of generating long sequences of motion by performing various similarity-based “joins” on a database of captured motion sequences.

This demo illustrates our system (MoDB) and showcases the process of encoding captured motion into relational data and generating realistic motion by concatenating sub-sequences of the captured data according to feasibility metrics. The demo features an interactive character that moves towards user-specified targets; the character’s motion is generated by relying on the real time performance of the database for indexing and selection of feasible sub-sequences.

Associated Faculty
Unique ID
TR-2005-00042
Publication Date
Image
The database-animated character walks towards the carrot
Author(s)
Timothy Edmunds
S. Muthukrishnan
Subarna Sadhukhan
Shinjiro Sueda
Resource Identifier (DOI)
10.1109/ICDE.2005.89