Instructor(s)
Extended Description

The course will provide an introduction to the theory and practice of computer graphics algorithms, including different aspects of modelling, rendering and basic animation. We will focus on the modern programmable graphics pipeline with vertex and fragment shaders. This course is the first in our sequence on computer graphics, followed by Modeling (CPSC 424) and Animation (CPSC 426) as well as several graduate CG courses.

Topics to be covered include most or all of the following: geometric transformations; the rendering pipeline, including perspective projection, scan conversion, and hidden surface removal; lighting and illumination; texture mapping; colour models; geometry modeling and data structures; complex shading algorithms; ray-tracing; animation; graphics APIs; GPUs.

Course Info
Section
101
Term
Term 1
Session
2021W
Dates
Days
Mon Wed Fri
Time (start)
3:00 PM
Time (end)
4:00 PM
Date (start)
Date (end)
Location
Building
DMP
Room
310