Implementation of Fast Frictional Dynamics for Rigid Bodies

ACM SIGGRAPH 2005 Sketches

Pages

78

Resource Type
Proceedings

This sketch will present some important details that went into the implementation of our Fast Frictional Dynamics algorithm [Kaufman et al. 2005]. Our goal is the fast simulation of large sets of non-convex rigid bodies. By avoiding repeated pairwise comparisons between bodies, we are able to formulate a multi-body simulation algorithm with a complexity that is linear in the total number of contacts per time step.

Associated Faculty
Lab
Unique ID
TR-2005-00008
Publication Date
Image
Colliding Bunnies
Author(s)
Danny M. Kaufman
Timothy Edmunds
Dinesh K. Pai
Resource Identifier (DOI)
10.1145/1187112.1187205