Implementation of Fast Frictional Dynamics for Rigid Bodies
ACM SIGGRAPH 2005 Sketches
Pages
78
Resource Type
Proceedings
Paper(s)
This sketch will present some important details that went into the implementation of our Fast Frictional Dynamics algorithm [Kaufman et al. 2005]. Our goal is the fast simulation of large sets of non-convex rigid bodies. By avoiding repeated pairwise comparisons between bodies, we are able to formulate a multi-body simulation algorithm with a complexity that is linear in the total number of contacts per time step.
Associated Faculty
Unique ID
TR-2005-00008
Publication Date
Image

Resource Identifier (DOI)
10.1145/1187112.1187205