CPSC 314 201 2018W
The course will provide an introduction to the theory and practice of computer graphics algorithms, including different aspects of modelling, rendering and basic animation. We will focus on the modern programmable graphics pipeline with vertex and fragment shaders. This course is the first in our sequence on computer graphics, followed by Modeling (CPSC 424) and Animation (CPSC 426) as well as several graduate CG courses.
Topics to be covered include most or all of the following: geometric transformations; the rendering pipeline, including perspective projection, scan conversion, and hidden surface removal; lighting and illumination; texture mapping; colour models; geometry modeling and data structures; complex shading algorithms; ray-tracing; animation; graphics APIs; GPUs.