Perceptually Augmented Simulator Design

IEEE Transactions on Haptics

Pages

66-76

Resource Type
Journal article

Training simulators have proven their worth in a variety of fields, from piloting to air-traffic control to nuclear power station monitoring. Designing surgical simulators, however, poses the challenge of creating trainers that effectively instill not only high-level understanding of the steps to be taken in a given situation, but also the low-level “muscle-memory” needed to perform delicate surgical procedures. It is often impossible to build an ideal simulator that perfectly mimics the haptic experience of a surgical procedure, but by focussing on the aspects of the experience that are perceptually salient we can build simulators that effectively instill learning.

We propose a general method for the design of surgical simulators that augment the perceptually salient aspects of an interaction. Using this method, we can increase skill-transfer rates without requiring expensive improvements in the capability of the rendering hardware or the computational complexity of the simulation. In this paper, we present our decomposition-based method for surgical simulator design, and describe a user-study comparing the training effectiveness of a haptic-search-task simulator designed using our method vs. an unaugmented simulator. The results show that perception-based task decomposition can be used to improve the design of surgical simulators that effectively impart skill by targeting perceptually significant aspects of the interaction.

Associated Faculty
Lab
Unique ID
TR-2012-00040
Publication Date
Image
Velocity-filtered haptic search stimulus
Author(s)
Timothy Edmunds
Dinesh K. Pai
Resource Identifier (DOI)
10.1109/TOH.2011.42