Six papers submitted by UBC Computer Science for the 2022 ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) Conference have been accepted.
This strong showing for UBC symbolizes the ongoing strength of computer graphics brainpower for the department. There was an equally strong showing at the 2021 SIGGRAPH Conference.
Detailed below are the papers being presented, with UBC researchers formatted in bold.
Dr. Alla Sheffer's research group’s papers on geometric modelling:
- One is based on computing from artist-drawn sketches called Detecting Viewer-Perceived Intended Vector Sketch Connectivity, (co-led by MSc student Jerry Yin and PhD student Chenxi Liu, and in collaboration with Rebecca Lin, Nicholas Vining and Dr. Helge Rhodin)
- As-Locally-Uniform-As-Possible Reshaping of Vector Clip-Art (led by PhD student Chrystiano Araújo in collaboration with Nicholas Vining, Enrique Rosales and Giorgio Gori)
- Dr. Sheffer is co-author of a Symmetry-driven 3D Reconstruction from Concept Sketches, about extracting 3D geometry from concept sketches, written in collaboration with co-authors from INRIA, France and University of Surrey, UK.
Dr. van de Panne's three computer animation papers that are being presented at the conference, feature enabling simulated characters to learn new skills:
- Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts (led by PhD student Zhaoming Xie, and co-authored by Sebastian Starke)
- Learning to Get Up (led by MSc student Tianxin Tao, and co-authored by Matthew Wilson and Ruiyu Gou)
- Learning to Brachiate via Simplified Model Imitation (co-led by Daniele Reda, Hung Yu Ling, both PhD students)
Dr. Michiel van de Panne, a co-author on these papers, is also this year's SIGGRAPH Achievement Award winner.