Paper List/Schedule for CPSC 538a

Introduction

Efficient Reading of Papers in Science and Technology
Michael J. Hanson and Dylan J. McNamee
paper

An Evaluation of the Ninth SOSP Submissions, or How (and How Not) to Write a Good Systems Paper
Levin, R., Redell, D.D
Operating Systems Review, 17, 3, July 1983
paper

The Design Philosophy of the DARPA Internet Protocols
Clark, D. D.
In the Proceedings of ACM SIGCOMM 1988 paper


A: Multimedia Distribution


Data Compression


1/12

Paper #: 1
A tutorial on MPEG Audio Compression
Davis Pan
IEEE Multimedia Journal, Summer 1995
citeseer paper
Presented by: Mike Blackstock
Presentation Recap and Summary

Paper #: 2
MPEG: A Video Compression Standard for Multimedia Applications
D. Le Gall
Communications of the ACM, Volume 34, Number 4, Pages 46-58, 1991.
paper
Presented by: Terence Ho
Presentation Recap and Summary


1/14

Paper #: 3
Overview of fine granularity scalability in MPEG-4 video standard
Weiping Li
IEEE Transactions on Circuits and Systems for Video Technology, Volume 11, Isuue: 3. March 2001
paper
Presented by: Warren Cheung
Presentation Recap and Summary

Paper #: 4
Overview of the H.264/AVC video coding standard
Wiegand, T.; Sullivan, G.J.; Bjntegaard, G.; Luthra, A.
IEEE Transactions on Circuits and Systems for Video Technology, Volume 13, Isuue: 7. July 2003
paper
Assigned to: Buck


Streaming


1/19

Paper #: 5
Video coding for streaming media delivery on the Internet
Conklin, G.J.; Greenbaum, G.S.; Lillevold, K.O.; Lippman, A.F.; Reznik, Y.A.
IEEE Transactions on Circuits and Systems for Video Technology, Volume 11, Isuue: 3. March 2001
paper
Presented by: Jung-Rung "Ron" Han
Presentation Recap and Summary

Paper #: 6
Streaming video over the Internet: approaches and directions
Dapeng Wu; Hou, Y.T.; Wenwu Zhu; Ya-Qin Zhang; Peha, J.M.
IEEE Transactions on Circuits and Systems for Video Technology, Volume 11, Isuue: 3. March 2001
paper
Assigned to: cancelled

Paper #: 7
H.264/AVC over IP
Wenger, S.
IEEE Transactions on Circuits and Systems for Video Technology, Volume 13, Isuue: 7. July 2003
paper
Presented by: Kapil Singh
Presentation Recap and Summary


1/21


Transport and Congestion Control

Paper #: 8
Equation-Based Congestion Control for Unicast Applications
Sally Floyd, Mark Handley, Jitendra Padhye, and Joerg Widmer.
SIGCOMM 2000
paper
Presented by: Ankur Updhyaya
Presentation Recap and Summary

Paper #: 9
Dynamic Behavior of Slowly-Responsive Congestion Control Algorithms
Deepak Bansal, Hari Balakrishnan, Sally Floyd, and Scott Shenker
SIGCOMM 2001
paper
Presented by: Poovappa Subbaiah (Dinu)
Presentation Recap and Summary


1/26

Paper #: 10
Designing DCCP: Congestion Control Without Reliability
Eddie Kohler, Mark Handley, and Sally Floyd
In submission.
paper
Presented by: Greg Kempe
Presentation Recap and Summary


Multicast and Peer-to-peer

Paper #: 11
A Case for End System Multicast
Yang-hua Chu, Sanjay G. Rao, Srinivasan Seshan and Hui Zhang
IEEE Journal on Selected Areas in Communication (JSAC), Special Issue on Networking Support for Multicast, Vol. 20, No. 8.
paper
Presented by: Warren Cheung
Presentation Recap and Summary


1/28

Paper #: 12
Resilient Peer-to-Peer Streaming
V. N. Padmanabhan, H. J. Wang, and P. A. Chou
IEEE ICNP (November 2003)
paper
Presented by: Daniel Ferstay
Presentation Recap and Summary

Paper #: 13
Some Findings on the Network Performance of Broadband Hosts
K. Lakshminarayanan and V. N. Padmanabhan
ACM/USENIX Internet Measurement Conference, October 2003
paper
Presented by: Wesley Coehlo
Presentation Recap and Summary


2/2

Paper #: 14
PROMISE: Peer-to-Peer Media Streaming Using CollectCast
M. Hefeeda, A. Habib, B. Botev, D. Xu, D. B. Bhargava
In Proc. of ACM Multimedia 2003, Berkeley, CA, November 2003
paper
Presented by: Steve Wilson
Presentation Recap and Summary


B: Sensor networks


Basic Concepts and Architectures

Paper #: 15
Next Century Challenges: Scalable Coordination in Sensor Networks
Deborah Estrin, Ramesh Govindan, John Heidemann and Satish Kumar
Mobicomm 1999
paper
Presented by: Mohammed Alam
Presentation Recap and Summary


2/4

Paper #: 16
System Architecture Directions for Networked Sensors
Jason Hill, Robert Szewczyk, Alec Woo, Seth Hollar, David Culler, Kristofer Pister
Architectural Support for Programming Languages and Operating Systems (ASPLOS 2000)
paper
Presented by: Israel Martinez
Presentation Recap and Summary

Paper #: 17
Directed diffusion: A scalable and robust communication paradigm for sensor networks
Chalermek Intanagonwiwat, Ramesh Govindan and Deborah Estrin
In Proceedings of the Sixth Annual International Conference on Mobile Computing and Networking (MobiCOM '00)
paper
Presented by: Matthew Trentacoste
Presentation Recap and Summary


2/9


Transport

Paper #: 18
PSFQ: A Reliable Transport Protocol For Wireless Sensor Networks
Chieh-Yih Wan and Andrew T. Campbell, Lakshman Krishnamurthy
First ACM International Workshop on Wireless Sensor Networks and Applications (WSNA 2002)
paper
Presented by: Anthony Yu
Presentation Recap and Summary

Paper #: 19
CODA: Congestion Detection and Avoidance in Sensor Networks
Chieh-Yih Wan, Shane B. Eisenman and Andrew T. Campbell
First ACM Conference on Embedded Networked Sensor Systems (SenSys 2003)
paper
Presented By: David Sprague
Presentation Recap and Summary


2/11

Paper #: 20
Practical Lazy Scheduling in Sensor Networks
Ramana Rao Kompella and Alex C. Snoeren
First ACM Conference on Embedded Networked Sensor Systems (Sensys), November 2003.
paper
Presented by: Jack Jia
Presentation Recap and Summary


Data Dissemination and Storage

Paper #: 21
The Design of an Acqusitional Query Processor for Sensor Networks
Samuel R. Madden, Michael J. Franklin, Joseph M. Hellerstein, and Wei Hong
SIGMOD, June 2003
paper
Presented by: Xin Liu
Presentation Recap and Summary


2/16
2/18

No class: midterm break


2/23

Paper #: 22
Matching Data Dissemination Algorithms to Application Requirements
John Heidemann, Fabio Silva, and Deborah Estrin
First ACM Conference on Embedded Networked Sensor Systems (SenSys 2003)
paper
Presented By: Bryan Wong
Presentation Recap and Summary

Paper #: 23
An Evaluation of Multi-resolution Storage for Sensor Networks
Deepak Ganesan, Ben Greenstein. Denis Perelyubskiy, Deborah Estrin and John Heidemann
Proceedings of the First ACM Conference on Embedded Networked Sensor Systems (SenSys 2003)
paper
Presented by: Georg Wittenburg
Presentation Recap and Summary


2/25


Development Tools and Platforms

Paper #: 24
The nesC Language: A Holistic Approach to Networked Embedded Systems
David Gay, Phil Levis, Rob von Behren, Matt Welsh, Eric Brewer, and David Culler
In Proceedings of Programming Language Design and Implementation (PLDI) 2003, June 2003.
paper
Presented by: Ed McCormick
Presentation Recap and Summary

Paper #: 25
TOSSIM: Accurate and Scalable Simulation of Entire TinyOS Applications
Philip Levis, Nelson Lee, Matt Welsh, and David Culler
paper
Presented by: Trevor Young
Presentation Recap and Summary


3/1

Project proposals due

Paper #: 26
Mate : a Virtual Machine for Tiny Networked Sensors
Phil Levis and David Culler
ASPLOS, Dec 2002.
paper
Presented by: Michele Romano
Presentation Recap and Summary

Paper #: 27
Panoptes: A Scalable Architecture for Video Sensor Networking Applications
Wu-chi Feng, Brian Code, Ed Kaiser, Mike Shea, Wu-chang Feng, Louis Bavoil
ACM Multimedia,Berkeley, CA,November,2003
paper
Presented by : Gary Huang
Presentation Recap and Summary


3/3

Paper #: 28
Fine-Grained Network Time Synchronization using Reference Broadcasts
Jeremy Elson, Lewis Girod and Deborah Estrin
In Proceedings of the Fifth Symposium on Operating Systems Design and Implementation (OSDI 2002)
paper

Presented by: Matthew Trentacoste
Presentation Recap and Summary


Applications and Experiences

Paper #: 29
Energy-efficient computing for wildlife tracking: Design tradeoffs and early experiences with Zebranet
P. Juang, H. Oki, Y. Wang, M. Martonosi, L. Peh, and D. Rubenstein.
ASPLOS 2002.
paper
Presented by: Israel Martinez
Presentation Recap and Summary


3/8

Paper #: 30
Lessons from a Sensor Network Expedition
Robert Szewczyk, Joseph Polastre, Alan Mainwaring, David Culler
1st European Workshop on Wireless Sensor Networks (EWSN '04)
Berlin, Germany, January 19-21, 2004.
paper
Presented by: Steve Wilson
Presentation Recap and Summary

Paper #: 31
Applications of Telemedicine and Telecommunications to Disaster Medicine
Victoria Garshnek and Frederick M. Burkle, Jr
Journal of the American Medical Informatics Association. 1999 January; 6 (1): 2637
paper
Presented by: Michele Romano
Presentation Recap and Summary


C: Network Games

Traffic studies and modelling

Paper #: 32
Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server
Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole
In Proceedings of the Internet Measurement Workshop, November 2002
paper
Presented by: Frank Tan
Summary
Slides Discussion


3/10

Paper #: 33
Modeling Player Session Times of On-line Games
Francis Chang, Wu-chang Feng
In Proceedings of NetGames 2003, May 2003
paper
Assigned to: Anthony Yu
Presentation Recap and Summary

Paper #: 34
Behavior and Performance/Scalability of Interactive Multiplayer Internet Game Servers
A. Abdelkhalek, A. Bilas, A. Moshovos
In the Proc. Intl. IEEE Symposium on the Performance Analysis of Systems and Software, Nov. 2001.
paper
Presented by : Terence Ho
Presentation Recap and Summary

Paper #: 35
On the Geographic Distribution of On-line Game Servers and Players
Wu-chang Feng, Wu-chi Feng.
In Proceedings of NetGames 2003, May 2003.
paper
Presented by: Xiaozhou Yuan
Presentation Recap and Summary


3/15

Architectures and Protocols

Paper #: 36
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games (1999).
Li Zou, Mostafa H. Ammar, Christophe Diot
Proceedings of the Ninth International Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems, (MASCOTS'01), August 2001
citeseer entry paper
Presented by: Mike Blackstock
Presentation Recap and Summary

Paper #: 37
A Distributed Architecture for Multiplayer Interactive Applications on the Internet (1999)
Christophe Diot, Laurent GAUTIER
IEEE Networks magazine, vol. 13, no. 4, July/August 1999.
citeseer entry paper
Presented by: Xin Liu
Presentation Recap and Summary

Paper #: 38
A Distributed Multiplayer Game Server System
Eric Cronin, Burton Filstrup, and Anthony R. Kurc
UM EECS589 Course Project Report, May 2001.
paper
Presented by: Poovappa Subbaiah (Dinu)
Presentation Recap and Summary


3/17

Paper #: 39
Peer-to-Peer Support for Massively Multiplayer Games
Bjorn Knutsson, Honghui Lu, Wei Xu and Bryan Hopkins
To appear in INFOCOM 2004, March 2004, Hong Kong, China
paper
Presented by: Mohammed Alam
Presentation Recap and Summary

Paper #: 40
A Service Platform for On-Line Distributed Games
D. Saha, S. Sahu, and A. Shaikh
Proc. of NetGames 2003 Workshop, May 2003.
paper
Presented by: Gary Huang
Presentation Recap and Summary

Paper #: 41
A Federated Peer-to-Peer Network Game Architecture
Sean Rooney, Daniel Bauer, Rudy Deydier
paper

Presented by: Jack Jia
Presentation Recap and Summary


3/22

Paper #: 42
Enabling Player-Created Online Worlds with Grid Computing and Streaming
By Philip Rosedale and Cory Ondrejka
Gamasutra, September 18, 2003
paper fr
Presented by: Daniel Ferstay
Presentation Recap and Summary

Fairness and Cheating

Paper #: 43
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
K. Guo, Y. Lin and S. Paul
In Proceedings of IEEE International Conference on Network Protocols (ICNP'2002)
paper
Presented by: Greg Kempe
Presentation Recap and Summary

Paper #: 44
A Fair Message Exchange Framework for Distributed Multi-Player Games
K. Guo, S. Mukherjee, S. Rangarajan, and S. Paul
In Proceedings of the Second Workshop on Network and System Support for Games (NetGames'2003)
paper
Assigned to: Kapil Singh
Presentation Recap and Summary


3/24

Paper #: 45
Cheat-proof Playout for Centralized and Distributed Online Games
Nathaniel E. Baughman and Brian Neil Levine
INFOCOM 2001
citeseer entry paper
Presented by : Georg Wittenburg
Presentation Recap and Summary

Paper #: 46
Cheat-Proofing Dead Reckoned Multiplayer Games
Eric Cronin, Burton Filstrup, and Sugih Jamin
In Proc. ADCOG 2003, January 2003.
paper
Presented by: Ed McCormick
Presentation Recap and Summary

Paper #: 47
ORTS: A Hack-Free RTS Game Environment
M. Buro
Proceedings of the International Computers and Games Conference 2002, Edmonton, Canada
paper

Presented by: Jung-Rung "Ron" Han
Presentation Recap and Summary


3/29

Gaming QoS

Paper #: 48
Probabilistic congestion control for non-adaptable flows
Jorg Widmer, Martin Mauve, Jan Peter Damm
Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video (NOSSDAV 2002)
paper
Presented by: Ankur Updhyaya Presentation Recap and Summary

Paper #: 49
The Effect of Latency on User Performance in Warcraft III
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu
In Proceedings of ACM NetGames 2003
paper
Presented by: David Sprague
Presentation Recap and Summary

Paper #: 50
Networked games - a QoS-sensitive application for QoS-insensitive users?
Tristan Henderson and Saleem Bhatti
ACM SIGCOMM 2003 Revisiting IP QOS workshop, August 2003.
paper
Assigned to: Xiaozhou Yuan
Presentation Recap and Summary


4/1

Paper #: 51
Digital Media: Massively Multiplayer Online Gaming (MMOG)
Intel Technical Solution Guide
butterfly.net paper
Presented by: Hao Wang
Presentation Recap and Summary

Paper #: 52
On the impact of delay on real-time multiplayer games
Lothar Pantel, Lars C. Wolf
Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video (NOSSDAV 2002)
paper
Presented by: Bryan Wong
Presentation Recap and Summary

Paper #: 53
Modelling user behaviour in networked games
Tristan Henderson and Saleem Bhatti
Proceedings of ACM Multimedia 2001
paper
Presented by: Frank Tan
Summary
Slides

Tristan Henderson's page....


4/5

AI for games

Paper #: 54
It Knows What You're Going to Do: Adding Anticipation to a Quakebot
Laird, J. E.
AAAI 2000 Spring Symposium Series: Artificial Intelligence and Interactive Entertainment, March 2000
paper
Presented by: Wesley Coehlo
Presentation Recap and Summary

Paper #: 55
A Test Bed for Developing Intelligent Synthetic Characters
Laird, J. E., et al.
AAAI Spring Symposium on AI and Interactive Entertainment, March 25-27, 2002.
paper

Presented by: Hao Wang
Presentation Recap and Summary

Just plain fun...

Paper #: 56
Human Pacman: A Sensing-based Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction
Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farzbiz
In Proceedings of the Second Workshop on Network and System Support for Games (NetGames'2003)
paper
Presented by: Trevor Young
Presentation Recap and Summary
CPSC 538a main page
Charles 'Buck' Krasic
Last modified: Mon May 3 16:24:39 PDT 2004