¡°Digital
Media: The Butterfly Grid¡±
Summary
This
paper proposes a project called ¡°The Butterfly Grid¡± and it is the first system
to distribute the processing of MMGs across a multicast network of server,
allowing the most efficient utilization of computing resources for the
high-performance 3D immersive game-worlds. By using grid computing model, it
can support unlimited number of user within one persistent-state world
securely.
Discussion
1.
Is this system really ¡°absolutely
secure¡±?
There is nothing that is absolutely secure. However, the butterfly grid utilizes several security protocols, including a 128-bit session message digest that can only be generated by an authentic client. Rules enforcement is handled on the server, ensuring that players do not cheat with hacked clients.
¡°Glympse¡±,¡°Vibeforce¡±,
¡°Nemitasia¡±, ¡°Exyst¡±, ¡°Star Net Frontier¡± etc. Hopefully, there will be more soon.
3.
How would the butterfly
grid guarantee the reliability of all the gateway servers?
Good
point, actually, this paper didn¡¯t mention how to secure the reliability of
gateway servers but since the gateway server simply work as a proxy, it doesn¡¯t
have a heavy workload, compare with the game server. So, this problem shouldn¡¯t
be a big issue of this system.
References
2.
¡°Butterfly.net: Powering Next-Generation
Gaming with Computing On-Demand¡± IBM Research Lab
3. ¡°Butterfly.net Uses Intel Architecture to Build a Global Gaming Grid¡± Intel
can be downloaded here