¡°A Test Bed for Developing Intelligent
Synthetic Characters¡±
Summary
In this paper, authors described a test bed
for pursuing research in developing human-level AI characters within computer
games. Currently, it is implemented as an interface between Soar and an external
game environment. It supports three low-level interfaces to meet different kinds
of requirement.
Discussion
1.Is there any other way to achieve this?
Yes, there are a lot of ways- JAVA, RPC, DCOM. However, considering the performance problems, it seems that the current solution is reasonable.
2.systematic evaluation of the system
How valid is the system are the evaluations. take 3 models into consideration.
References
1.
Laird, J. E. ¡°Using a
Computer Game to Develop Advanced AI¡±,
2.
Magerko, B. ¡°A
Proposal for an Interactive Drama
Architecture¡±,
3. Young, R. M. ¡°An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment¡±
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