Our graphics group is one of the best in North America and the largest in Canada. We are active in all areas of graphics, including modeling, rendering, imaging, and animation. Our faculty hold a variety of research awards, teaching awards, and chaired positions. We collaborate locally and internationally with industry and other research institutions. Our research has been used for the visual effects seen in many feature films, including the last Harry Potter. It has led to commercialized technology such as the next generation LED-based high dynamic range displays. Our former students and postdocs are highly successful in industry and academia, with recent placements at Pixar, Disney, and Cornell University. Our labs house a variety of state of the art equipment, including a motion capture facility, video-camera arrays, a 3D printing facility, and wall-sized displays.

Robert Bridson's research straddles computer graphics and scientific computing, with a focus on numerical methods for simulating fluids, clothing and more in the context of film visual effects. He has developed software used on many major motion pictures at several of the biggest studios, and cofounded software company Exotic Matter AB.

Wolfgang Heidrich is Associate Professor and Dolby Research Chair of Computer Science at the University of British Columbia. Heidrich's research interests lie at the intersection of computer graphics, computer vision, imaging, and optics. In particular, he has worked on High Dynamic Range imaging and display, image-based modeling, measuring, and rendering, geometry acquisition, GPU-based rendering, and global illumination.

Dinesh Pai is a Professor and Tier 1 Canada Research Chair. Pai is also a member of the Institute of Applied Mathematics, the ICORD International Collaboration on Repair Discoveries, and the Brain Research Centre. He received his Ph.D. from Cornell University, and his B.Tech. from the Indian Institute of Technology, Madras. Current research is focused on sensorimotor computation in computer graphics, robotics, and neurobiology.

Helge Rhodin builds mobile motion capture solutions that enable natural human-computer interaction and telepresence in VR and AR. Methodologically, he focuses on deep learning methods, particularly self-supervised solutions that avoid laborious annotation.

Alla Sheffer investigates algorithms for geometry processing focusing on computer graphics applications. Her work had been published at top venues, including Siggraph, Siggraph Asia, Eurographics,and the Symposium on Geometry Processing. She is the recipient of a Killam Junior Research Fellowship (2009) and an IBM Faculty Award (2006). Alla co-chaired the Symposium on Geometry Processing, the leading geometry processing conference, and was on the PC of most major graphics conferences including SIGGRAPH and Eurographics.

Michiel van de Panne's interests include kinematic and dynamic simulations of human movement, robotics, motion planning and control, interfaces for animation and modeling, and applications of machine learning to computer graphics. He is a Professor and Canada Research Chair.

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