|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
n.
r1 q1 + r2 q2 and places
the result in this quaternion.
s1 v1 + s2 v2 and places
the result in this vector.
s1 v1 + s2 v2 and places
the result in this vector.
s1 v1 + s2 v2 and places
the result in this vector.
s1 v1 + s2 v2 and places
the result in this vector.
Msrc
to a region of this matrix.
X1within a
prescribed tolerance epsilon.
X1within a
prescribed tolerance epsilon.
M1within a
prescribed tolerance epsilon.
M1within a
prescribed tolerance epsilon.
M1within a
prescribed tolerance epsilon.
M1within a
prescribed tolerance epsilon.
M1within a
prescribed tolerance epsilon.
q1within a
prescribed tolerance epsilon.
v1within a
prescribed tolerance epsilon.
v1within a
prescribed tolerance epsilon.
v1within a
prescribed tolerance epsilon.
v1within a
prescribed tolerance epsilon.
v1within a
prescribed tolerance epsilon.
v1within a
prescribed tolerance epsilon.
X1.
X1.
M1.
M1.
M1.
M1.
M1.
q1.
v1.
v1.
v1.
v1.
v1.
v1.
StringBuffer.
- format(int) -
Method in class maspack.util.NumberFormat
- Formats an int into a string.
- format(int, StringBuffer) -
Method in class maspack.util.NumberFormat
- Formats an int and appends it to the end of a
StringBuffer.
- format(long) -
Method in class maspack.util.NumberFormat
- Formats a long into a string.
- format(long, StringBuffer) -
Method in class maspack.util.NumberFormat
- Formats a long and appends it to the end of a
StringBuffer.
- frobeniusNorm() -
Method in class maspack.matrix.Matrix2dObject
- Returns the Frobenius norm of this matrix.
- frobeniusNorm() -
Method in class maspack.matrix.Matrix3dObject
- Returns the Frobenius norm of this matrix.
- frobeniusNorm() -
Method in class maspack.matrix.Matrix4dObject
- Returns the Frobenius norm of this matrix.
- frobeniusNorm() -
Method in class maspack.matrix.MatrixNd
- Returns the Frobenius norm of this matrix.
- frobeniusNorm() -
Method in class maspack.matrix.MatrixObject
- Returns the Frobenius norm of this matrix.
(i,j) is stored at
location i*colSize()+j.
(i,j) is stored at
location i*colSize()+j.
(i,j) is stored at
location i*colSize()+j.
(i,j) is stored at
location i*colSize()+j.
(i,j) is stored at
location i*colSize()+j.
VectorObject.
VectorObject.
VectorObject.
VectorObject.
(1-r) q1 + r q2 and places
the result in this quaternion.
(1-r) this + r q1 and places
the result in this quaternion.
(1-s) v1 + s v2 and places
the result in this vector.
(1-s) this + s v1 and places
the result in this vector.
(1-s) v1 + s v2 and places
the result in this vector.
(1-s) this + s v1 and places
the result in this vector.
(1-s) v1 + s v2 and places
the result in this vector.
(1-s) this + s v1 and places
the result in this vector.
(1-s) v1 + s v2 and places
the result in this vector.
(1-s) this + s v1 and places
the result in this vector.
SubMatrixNd.
n.
printf function.%g.
s.
s and places
the results in this matrix.
s.
s and places
the results in this matrix.
s.
s and places
the results in this matrix.
s and places
the results in this matrix.
s.
r.
r and places
the results in this quaternion.
s.
s and places
the results in this matrix.
s.
s and places
the results in this vector.
s.
s and places
the results in this vector.
s.
s and places
the results in this vector.
s.
s and places
the results in this vector.
s and places
the results in this spatial inertia.
s in place.
s.
r this + q1 and places
the result in this quaternion.
r q1 + q2 and places
the result in this quaternion.
s this + v1 and places
the result in this vector.
s v1 + v2 and places
the result in this vector.
s v1 + v2 and places
the result in this vector.
s this + v1 and places
the result in this vector.
s this + v1 and places
the result in this vector.
s v1 + v2 and places
the result in this vector.
s v1 + v2 and places
the result in this vector.
s this + v1 and places
the result in this vector.
(i,j) is stored at location
i*colSize()+j.
(i,j) is stored at location
i*colSize()+j.
(i,j) is stored at location
i*colSize()+j.
(i,j) is stored at location
i*colSize()+j.
(i,j) is stored at location
i*colSize()+j.
VectorObject.
VectorObject.
AUTO_EPSILON indicates
that the tolerance should be computed automatically whenever a
solution is computed, after which it may be queried using getEpsilon.
AUTO_EPSILON indicates
that the tolerance should be computed automatically whenever a
solution is computed, after which it may be queried using getEpsilon.
contact.
contact.
VectorObject.
VectorObject.
dist units at each of the contact points.
dist units at each of the contact points.
contacts array. For each contact, the first body index
is assumed to correspond to the rigid body in question and should be
set to 0, and the second body index is assumed to correspond to a
fixed object and should be set to -1.
contact array.
Information for each contact
includes indices identifiying the two bodies associated with
it. These indices should correspond to the indices the body with
respect to newVels, XBodiesToWorld,
etc. For contacts between a body and a fixed object, the first body
index should reflect the body in question, and the second body index
should be set to -1.
contacts array. For each contact, the first body index
is assumed to correspond to the rigid body in question and should be
set to 0, and the second body index is assumed to correspond to a
fixed object and should be set to -1.
contact array.
Information for each contact
includes indices identifiying the two bodies associated with
it. These indices should correspond to the indices the body with
respect to newVels, XBodiesToWorld,
etc. For contacts between a body and a fixed object, the first body
index should reflect the body in question, and the second body index
should be set to -1.
"%g" (see toString(String)).
printf
style format string.
printf
style as decribed by the parameter NumberFormat.
"%g" (see toString(String).
printf style
format string.
printf style as decribed
by the parameter NumberFormat.
"%g" (see toString(String).
printf style format
string.
printf style as decribed
by the parameter NumberFormat.
printf style as decribed
by the parameter NumberFormat. When called numerous
times, this routine can be more efficient than toString(String), because the NumberFormat does not need to be recreated each time
from a specification string.
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||