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Focus Issues
The
list of issues that the workshop aims to target includes the following:
- Are some genres of games more effective at
producing learning outcomes?
- What are the individual differences in game
playing preferences and benefits derived? How do learners ’
individual traits (cognitive, meta-cognitive and affective) influence
the genres of games they prefers/benefit from?
- How can intelligent tutoring technologies
augment gaming experience, with particular consideration to both
motivational and learning outcomes?
- How can we incorporate tutoring without
interfering with game playing?
- What role can intelligent educational games
play in collaborative and social learning experiences?
- The cost of developing games is very high and
requires a large team with diverse skills. Adding AI techniques to the
picture is likely to make the cost even higher. What tools exist or
need to be developed to manage the cost of development?
- Should the gaming industry be involved and
how?
The
workshop participants will be asked to explicitly address one or more
of these
issues in their contributions.
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