Generalized Biped Walking Control

ACM Transaction on Graphics (Proceedings of SIGGRAPH 2010)

Stelian Coros     Philippe Beaudoin     Michiel van de Panne

University of British Columbia
 

 

Real-time physics-based simulation of walking. The method provides robust control across a range of gaits, styles, characters, and skills. Motions are easily authored by novice users.

Abstract

We present a control strategy for physically-simulated walking motions that generalizes well across gait parameters, motion styles, character proportions, and a variety of skills. The control is real-time, requires no character-specific or motion-specific tuning, is robust to disturbances, and is simple to compute. The method works by integrating tracking, using proportional-derivative control; foot placement, using an inverted pendulum model; and adjustments for gravity and velocity errors, using Jacobian transpose control. High-level gait parameters allow for forwards-and-backwards walking, various walking speeds, turns, walk-to-stop, idling, and stop-to-walk behaviors. Character proportions and motion styles can be authored interactively, with edits resulting in the instant realization of a suitable controller. The control is further shown to generalize across a variety of walking-related skills, including picking up objects placed at any height, lifting and walking with heavy crates, pushing and pulling crates, stepping over obstacles, ducking under obstacles, and climbing steps.

Paper

    PDF (7.58 M)
Source Code
    http://code.google.com/p/cartwheel-3d
Video

BibTeX
@ARTICLE{2010-TOG-gbwc,
    author = {Stelian Coros and Philippe Beaudoin and Michiel van de Panne},
    title = {Generalized Biped Walking Control},
    journal = {ACM Transctions on Graphics},
    year = {2010},
    volume = {29},
    number = {4},
    pages = {Article 130}
}
Funding
   NSERC (Natural Sciences and Engineering Research Council of Canada)
    GRAND NCE: Graphics, Animation, and New Media
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