Software Engineer, Google
I just joined Google and will be working from their Montreal office on exciting projects. Prior to that, I was a teaching post-doc fellow in UBC's Imager Lab with professor Michiel van de Panne. I completed my Ph.D. in February 2008 at Ligum, the Graphics Lab of Université de Montréal, under the supervision of professor Pierre Poulin. My research interests covered a wide spectrum, from fire synthesis to character animation, mocap compression, motion graph synthesis, and motion motif extraction. My most recent publications proposed new control mechanisms for physics-based characters.When I have a few hours of spare time, I contribute to various open source projects including Jukito and the very popular GWT-Platform which I initiated. Then, when my eyes bleed from too much exposure to computer screens, I jam on the piano or design a good old-fashioned boardgame.
|Personal||contact information about me my boardgames|
|Research||projects and publications collaborators|
|UBC||Michiel van de Panne imager lab computer science events and seminars map|
|UdeM||Pierre Poulin ligum computer science|
|Updated: April 28 2011.|