Philippe Beaudoin
Software Engineer, Google

I just joined Google and will be working from their Montreal office on exciting projects. Prior to that, I was a teaching post-doc fellow in UBC's Imager Lab with professor Michiel van de Panne. I completed my Ph.D. in February 2008 at Ligum, the Graphics Lab of Université de Montréal, under the supervision of professor Pierre Poulin. My research interests covered a wide spectrum, from fire synthesis to character animation, mocap compression, motion graph synthesis, and motion motif extraction. My most recent publications proposed new control mechanisms for physics-based characters.

When I have a few hours of spare time, I contribute to various open source projects including Jukito and the very popular GWT-Platform which I initiated. Then, when my eyes bleed from too much exposure to computer screens, I jam on the piano or design a good old-fashioned boardgame.

Personal contact information    about me    my boardgames   
Research projects and publications    collaborators   
Teaching CPSC 310   
UBC Michiel van de Panne    imager lab    computer science    events and seminars    map   
UdeM Pierre Poulin    ligum    computer science   
Updated: April 28 2011.