Difference: SiggraphAdvancedProgram (1 vs. 16)

Revision 162009-03-05 - RobertBridson

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2009 papers.

Please add as you see fit!

Added:
>
>
  • TRDFs: Tridirectional Reflectance Distribution Functions for 50% Better Rendering
 
  • HDRIBLSHGPGPUBSSRDFing stuff
  • Really Fucking Slow Noise Amplification
  • Cutting and Pasting SIGGRAPH Papers

Revision 152009-02-04 - PhilippeBeaudoin

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2009 papers.
Line: 27 to 27
 
  • Non-Photorealistic Spaghetti
  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too narrow to contain)
  • Fourier Everything
Added:
>
>
  • Poisson Everything else
 
  • Chocolate BIFF: The Inside Joke That Would Not Die
  • Generalized Triangle Set Surfaces: Surface Set Surfaces
  • Simulation of Water in Some Kind of Invisible Tub

Revision 142008-11-21 - RobertBridson

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Changed:
<
<
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2008 papers. (And unfortunately, UBC got shut out yet again)
>
>
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2009 papers.
  Please add as you see fit!

Revision 132007-08-17 - mmt

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2008 papers. (And unfortunately, UBC got shut out yet again)

Please add as you see fit!

Added:
>
>
  • HDRIBLSHGPGPUBSSRDFing stuff
  • Really Fucking Slow Noise Amplification
 
  • Cutting and Pasting SIGGRAPH Papers
  • Generalized Point Set Surfaces: Segment Set Surfaces
  • Simulating Every Single Thing in the World in Real Time (Reduced Ten Degree of Freedom Model)

Revision 122007-05-07 - DerekBradley

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2008 papers. (And unfortunately, UBC got shut out yet again)
Line: 33 to 33
 
  • That Same Girl, Hanging From a Play Structure, Again
  • Realistic Simulation of Another Body Part We Hadn't Thought of 'Til Now
  • Ellipsoidal Stickman Learns a New Trick
Added:
>
>
  • Advanced Shutter Fluttering of the Fluttered-Shutter for Special Shutter Flutter Effects
  • TAMPONS: Tracking And Manipulating Point sets ON Surfaces
 

Revision 112007-04-02 - batty

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Changed:
<
<
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
>
>
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2008 papers. (And unfortunately, UBC got shut out yet again)
  Please add as you see fit!
Line: 17 to 17
 
  • Capturing Real World Illumination, Exhaustively
  • Real-Time Rendering of Ultra Low Dynamic Range Scenes
  • PASTA: Peculiar AcronymS are Terribly Amusing
Changed:
<
<
>
>
 
  • Squishing, Smashing, Burning, Melting, and Vaporizing the Stanford Bunny
  • Funniest Home Videos of People in Mocap Suits
  • Photorealistic Spaghetti

Revision 102007-01-27 - batty

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 30 to 30
 
  • Simulation of Water in Some Kind of Invisible Tub
  • Photorealism Must Die: Introducing Microsoft Realism (TM) v1.0
  • As-Rigid-As-Possible PowerPoint Transitions
Added:
>
>
  • That Same Girl, Hanging From a Play Structure, Again
  • Realistic Simulation of Another Body Part We Hadn't Thought of 'Til Now
  • Ellipsoidal Stickman Learns a New Trick
 

Revision 92006-05-29 - tbrochu

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 28 to 28
 
  • Chocolate BIFF: The Inside Joke That Would Not Die
  • Generalized Triangle Set Surfaces: Surface Set Surfaces
  • Simulation of Water in Some Kind of Invisible Tub
Added:
>
>
  • Photorealism Must Die: Introducing Microsoft Realism (TM) v1.0
  • As-Rigid-As-Possible PowerPoint Transitions
 

Revision 82006-05-01 - tbrochu

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 27 to 27
 
  • Fourier Everything
  • Chocolate BIFF: The Inside Joke That Would Not Die
  • Generalized Triangle Set Surfaces: Surface Set Surfaces
Added:
>
>
  • Simulation of Water in Some Kind of Invisible Tub
 

Revision 72006-05-01 - tbrochu

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 26 to 26
 
  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too narrow to contain)
  • Fourier Everything
  • Chocolate BIFF: The Inside Joke That Would Not Die
Added:
>
>
  • Generalized Triangle Set Surfaces: Surface Set Surfaces
 

Revision 62006-05-01 - tbrochu

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 25 to 25
 
  • Non-Photorealistic Spaghetti
  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too narrow to contain)
  • Fourier Everything
Added:
>
>
  • Chocolate BIFF: The Inside Joke That Would Not Die
 

Revision 52006-05-01 - RobertBridson

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 10 to 10
 
  • Cool Things To Do With Two Billion Cameras
  • Oops, There's Another Bug In Noise
  • Fluid Animation Via Complicated Numerical Analysis Buzzwords
Changed:
<
<
  • A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStoachastic-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
  • Metropolis Sampling and Photo Mapping for Ray-Tracing Globally Illuminated Jello, on the GPU
>
>
  • A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStochastic-QuasiRigid-BSP-JIT-PDQ Culling Strategy for Real Time Collisions
  • Metropolis Sampling and Photon Mapping for Globally Illuminated Jello, on the GPU
 
  • Lots and Lots of Stuff Falling on Top of Other Stuff
  • Generalized Segment Set Surfaces: Triangle Set Surfaces
  • Capturing Real World Illumination, Exhaustively
Line: 23 to 23
 
Changed:
<
<
  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too small to contain)
>
>
  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too narrow to contain)
  • Fourier Everything
 

Revision 42006-04-30 - RobertBridson

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 20 to 20
 
Added:
>
>
  • Photorealistic Spaghetti
  • Photorealism Must Die!
  • Non-Photorealistic Spaghetti
  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too small to contain)
 

Revision 32006-04-30 - RobertBridson

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
Line: 17 to 17
 
  • Capturing Real World Illumination, Exhaustively
  • Real-Time Rendering of Ultra Low Dynamic Range Scenes
  • PASTA: Peculiar AcronymS are Terribly Amusing
Added:
>
>
 

Revision 22006-04-30 - RobertBridson

Line: 1 to 1
 
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)

Please add as you see fit!

Changed:
<
<
  • Cutting and Pasting High Dynamic Range Video
>
>
  • Cutting and Pasting SIGGRAPH Papers
 
  • Generalized Point Set Surfaces: Segment Set Surfaces
  • Simulating Every Single Thing in the World in Real Time (Reduced Ten Degree of Freedom Model)
  • Cool Things To Do With Two Billion Cameras
  • Oops, There's Another Bug In Noise
  • Fluid Animation Via Complicated Numerical Analysis Buzzwords
Changed:
<
<
  • Generalized Segment Set Surfaces: Triangle Set Surfaces
  • A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
  • Generalized Metropolis Sampling and Photo Mapping for Ray-Tracing High-Dynamic-Range Jello, on the GPU
>
>
  • A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStoachastic-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
  • Metropolis Sampling and Photo Mapping for Ray-Tracing Globally Illuminated Jello, on the GPU
 
  • Lots and Lots of Stuff Falling on Top of Other Stuff
Added:
>
>
  • Generalized Segment Set Surfaces: Triangle Set Surfaces
 
  • Capturing Real World Illumination, Exhaustively
Added:
>
>
  • Real-Time Rendering of Ultra Low Dynamic Range Scenes
  • PASTA: Peculiar AcronymS are Terribly Amusing
 

Revision 12006-04-30 - RobertBridson

Line: 1 to 1
Added:
>
>
META TOPICPARENT name="WebHome"
Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)

Please add as you see fit!

  • Cutting and Pasting High Dynamic Range Video
  • Generalized Point Set Surfaces: Segment Set Surfaces
  • Simulating Every Single Thing in the World in Real Time (Reduced Ten Degree of Freedom Model)
  • Cool Things To Do With Two Billion Cameras
  • Oops, There's Another Bug In Noise
  • Fluid Animation Via Complicated Numerical Analysis Buzzwords
  • Generalized Segment Set Surfaces: Triangle Set Surfaces
  • A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
  • Generalized Metropolis Sampling and Photo Mapping for Ray-Tracing High-Dynamic-Range Jello, on the GPU
  • Lots and Lots of Stuff Falling on Top of Other Stuff
  • Capturing Real World Illumination, Exhaustively
 
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