CPSC 532L - Multiagent Systems

[ Overview | Grades | Final ProjectTexts | Schedule | Handouts]
 

      Term: 1

      Meeting Times: Tuesday and Thursday, 2:00 - 3:30 PM

      First Class: Tuesday, January 15, 2008

      Location: DMP 101

      Instructor: Kevin Leyton-Brown

      Instructor's Office Location: CICSR 185

      Office Hours: Tuesday and Thursday 3:30 - 4:00, or by appointment
      Mailing List: in your UNIX account, type " echo subscribe | mailx cpsc532a-request"

Overview

Course Description:  This course examines the mathematical and computational foundations of modern multiagent systems, with a focus on game theoretic analysis of systems in which agents cannot be guaranteed to behave cooperatively.  The course emphasizes student participation, featuring seminar-style discussion as well as traditional lectures. The course will culminate in a small research project in which students survey existing literature and possibly explore open research questions.

 

Course Topics: Overall, problems at the interface of economic theory and computer science.  (No prior experience in economics is assumed.) Specific topic include: Games: normal-form; extensive-form; repeated; stochastic; Bayesian.  Computation of game-theoretic solution concepts. Mechanism design: key positive and negative results.  Single-good auctions. Combinatorial auctions: bidding; mechanisms; computational issues.

 

Prerequisites:  There are no formal prerequisites, and it is assumed that most students in the class will be unfamiliar with Game Theory, Mechanism Design, Auction Theory, and the literature on Multiagent Systems.  Since some of the material to be covered is quite formal mathematically, students will need to be able to construct and follow formal proofs.  Relevant mathematical/CS background would include introductory knowledge of probability theory, computational complexity and combinatorial optimization. Much of the work associated with the course will revolve around reading papers from the Multiagent Systems literature, writing a survey or research paper, and presenting findings to the class.  Students who have trouble reading, speaking or writing comfortably in English will find themselves at a disadvantage.

 

Academic Honesty: Plagiarism is a serious offence and will be dealt with harshly.  I consider plagiarism to be the unattributed use of an external source (e.g., another student, a web site, a book) in work for which a student takes credit. The seriousness of the offence depends on the extent to which the student relied upon the external source.  Assignments and midterms will include an "honour code" statement which you will be required to sign, specifying forms of collaboration and reference to non-course materials that are acceptable.

Grades

Overall Grading Scheme
Warning: I reserve the right to make changes to the exact percentage breakdowns shown here.  However, the following grading scheme should be approximately accurate, and indicates the components of the class upon which you will be graded.


Assignments (three or four) 20 %
Test 1 (probably in-class) option 1: 20 %;  option 2: 10%
Test 2 (probably take-home) option 1: 20 %;  option 2: 30%
Project outline 7 %
Project writeup 20 %  (10% instructor; 10% peer)
+ up to 2 bonus marks
Peer Review of Other Students' Final Project Papers 3 %
Participation in Discussions; Attendance 10 %

 

Curving Grades and Peer Review: Final grades will be curved to give the overall distribution of grades a desired mean and standard deviation. Bonus marks will be applied after grades are curved.  Peer review is an important component of the class, and will be taken into account when evaluating papers.  Since this is a Multiagent Systems course, a grading scheme has been constructed that does not provide students with any ability to influence their own grades by reviewing other students strategically.  The curve for a given student x will be calculated disregarding x's presentation and paper reviews of other students.

 

Assignments:  The course will include three or four assignments.  Dates on which assignments will become available and due dates are given in the schedule below; assignments are always due at the beginning of class.  Assignments will probably not be weighted equally: weighting will be proportional to the total number of available points.  In particular, the last assignment may be weighted substantially more heavily since it will cover material not reviewed on the midterm exam. Students will be given three late days for use on the assignments.  These are intended to help avoid scheduling conflicts with other courses, personal commitments, and emergencies.  Therefore, no additional late days will be granted except under truly exceptional circumstances.  Late assignments will be penalized at 20% per day.

Final Project

CPSC 532L will culminate with a final project that allows students to explore material that was not covered in class and to share that material with other students.  The project involves students writing a paper on a topic of interest within Multiagent Systems, and then reading and evaluating each other's papers.  Here is the "pipeline":

The topic of the final project need not be too ambitious; it's fine to perform a survey of a subarea in Multiagent Systems or a compare-and-contrast study of two or more influential papers.  If you plan to do more work in the area, you can also use the project to develop your own research ideas.  In future weeks a list of possible topics will appear in this space.  Please note that assignment late days cannot be applied to the final project.

Texts

We will be using the following textbook:

Another good general text for exploring more advanced material in the research area, written largely from a CS theory perspective, is the following edited volume:

If you'd like to do additional reading on Game Theory, I recommend the following supplemental books:

Good coverage of linear programming is given by: A good book about auction theory is: Roughly a dozen texts covering multiagent systems, game theory and microeconomic theory have been purchased by the CS reading room.  They are available in a special section, under the heading "game theory reading group".  Just ask the librarian if you can't find them!

Schedule

Slides from each lecture may be accessed by clicking on the links under "lecture topic"; applicable section numbers from the textbook are also given. Slides will not necessarily be available in advance; however, last year's slides can be accessed from last year's course webpage. Assignment and project due dates will be added throughout the term. 

 

Date Lecture Topic  (textbook sections) Milestones
January 15 Introduction ( Introduction)  
January 17 Utility Theory and Game Theory Intro ( 3.1 - 3.2)  
January 22 From Optimality to Equilibrium ( 3.2 - 3.3)  
January 24 Mixed Strategies; Maxmin ( 3.3 - 3.4.1, )  
January 29 Computing Maxmin; Domination ( 4.1, 4.4, 3.4.3, Appendix B) Assg 1 released
January 31 Computing Domination; Correlated Equilibrium ( 4.5, 3.4.5)  
February 5 Computing CE; Perfect-Information Extensive-Form games
( 4.6, 5.1 - 5.1.3)
 
February 7 Backward Induction; Imperfect Information Extensive-form games

( 5.1.4 - 5.2.2)

 
February 12 Repeated Games and the Folk Theorem ( 6.1 - 6.1.2) Assg 1 due
February 14 Stochastic Games; Bayesian games ( 6.2, 6.3.1)  
February 26 Analyzing Bayesian Games; Social choice ( 6.3.2, 9.1 - 9.3) Assg 2 released
February 28 Arrow's Impossibility Theorem ( 9.4 - 9.5)  
March 4 Mechanism Design ( 9.5 - 10.1)  
March 6 Revelation Principle; Quasilinear utility ( 10.2 - 10.3.2)  
March 11 Quasilinear Mechanism Design; Groves ( 10.3.2 - 10.4.1) Assg 2 due
March 13 The VCG Mechanism ( 10.4.2 - 10.4.4)  
March 18 Midterm exam  
March 20 Advanced Mechanism Design ( 10.4.5 - 10.7)  
March 25 Single-Good Auctions ( 11.1 - 11.1.3) Outline due
March 27 Revenue Equivalence ( 11.1.4 - 11.5) Assg 3 released
April 1 Advanced Single-Good; Multiunit Auctions ( 11.1.6 - 11.2)  
April 3 Combinatorial Auctions ( 11.3)  
April 8 Coalitional Game Theory Intro ( 12.1)  
April 10 The Shapley Value and the Core ( 12.2) Assg 3 due
 

Projects: use LaTeX article format, standard margins, 6-10 pages. Due date: April 24, 10:00 PM.

Peer reviews of projects: due April 29, 11:59 PM.

Handouts