A B C D E F G I M P R S U

B

Beast - Class in <Unnamed>
A creature that lives in our simulated world.
Beast(IBeastBrain, IPackFinder) - Constructor for class Beast
Construct a new beast with the given brain and packFinder.
Beast(IBeastBrain, IPackFinder, double, double, BeastMood, double) - Constructor for class Beast
Create a new beast with the given data.
BeastInfo - Class in <Unnamed>
A full description of the state of a Beast.
BeastInfo(Beast) - Constructor for class BeastInfo
Create a new BeastInfo from the given Beast.
BeastManager - Class in <Unnamed>
Manages a simulation group of beasts, handling their updating and providing appropriate information to their pack finders.
BeastManager(GContainer) - Constructor for class BeastManager
Create a new beast manager for the given container.
BeastMood - Class in <Unnamed>
A Beast's mood, defined as two parameters: grooviness and intensity.
BeastMood(double, double) - Constructor for class BeastMood
Construct a mood reflecting the given parameters.
BeastSimulationProgram - Class in <Unnamed>
Run a simulation of beast behaviour.
BeastSimulationProgram() - Constructor for class BeastSimulationProgram
 

A B C D E F G I M P R S U