Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
I
M
P
R
S
U
B
Beast
- Class in
<Unnamed>
A creature that lives in our simulated world.
Beast(IBeastBrain, IPackFinder)
- Constructor for class
Beast
Construct a new beast with the given brain and packFinder.
Beast(IBeastBrain, IPackFinder, double, double, BeastMood, double)
- Constructor for class
Beast
Create a new beast with the given data.
BeastInfo
- Class in
<Unnamed>
A full description of the state of a Beast.
BeastInfo(Beast)
- Constructor for class
BeastInfo
Create a new BeastInfo from the given Beast.
BeastManager
- Class in
<Unnamed>
Manages a simulation group of beasts, handling their updating and providing appropriate information to their pack finders.
BeastManager(GContainer)
- Constructor for class
BeastManager
Create a new beast manager for the given container.
BeastMood
- Class in
<Unnamed>
A Beast's mood, defined as two parameters: grooviness and intensity.
BeastMood(double, double)
- Constructor for class
BeastMood
Construct a mood reflecting the given parameters.
BeastSimulationProgram
- Class in
<Unnamed>
Run a simulation of beast behaviour.
BeastSimulationProgram()
- Constructor for class
BeastSimulationProgram
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
I
M
P
R
S
U