About Me
I'm a first year doctoral student in the department of computer science at UBC. I work under the supervision of Joanna McGrenere in the Multimodal User eXperience (MUX) lab. I continually find myself fascinated by the fundamental abilities, languages and experiences of people, as well as the complex interplay in how they are communicated and disseminated. I view one of HCI's primary goals as being able to communicate complex concepts in intuitive and effective ways and I'm applying this approach to notification personalization and customization. I also work in human factors research, attempting to understand the limitations and nuances of the human sensorimotor system for large display interaction. Prior to entering graduate school, I've worked in industry as a web designer and automation specialist for two years, primarily at Blackberry. Aside from research, I work as a teaching assistant for graphics and human computer interaction.
HCI Research Interests
- Personalization and Customization
- Interruptions and Notification Management
- Pointing Performance Evaluation
- Universal Usability
Teaching Assistant Assignments
Publications
- Izabelle Janzen, Francesco Vitale, and Joanna McGrenere. 2018 Control and personalization : younger versus older users experience of notifications. In Proceedings of Graphics Interface 2018, GI 2018, pp. 129-136. Canadian Human-Computer Communications Society. Online Copy
- Francesco Vitale, Izabelle Janzen, and Joanna McGrenere. 2018. Hoarding and Minimalism: Tendencies in Digital Data Preservation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 587, 12 pages. Online Copy
- Izabelle Janzen, Vasanth K. Rajendran, and Kellogg S. Booth. 2016. Modeling the Impact of Depth on Pointing Performance. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 188-199. Online Copy
- Janzen, Izabelle, and Robert J. Teather. "Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection." CHI'14 Extended Abstracts on Human Factors in Computing Systems. ACM, 2014. Online Copy
Degrees