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Chrystiano Araújo PhD Student University of British Columbia
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I am Chrystiano Araújo, a Ph.D. student at the University of British Columbia, supervised by Prof. Alla Sheffer. My research interests span across topics in Digital Geometry Processing. Recently, I have been particularly interested in Computational Manufacturing, Mesh Editing, Decomposition, Generation, and Parametrization.

Before joining UBC, I worked for five years as a Software Developer at the Research Institute Tecgraf/PUC-Rio. During this time, I mainly worked on Mesh Processing, Computational Geometry, and Mesh Visualization. Prior to that, I did a master's degree in Computer Graphics at the Pontifical Catholic University of Rio de Janeiro, supervised by Prof. Waldemar Celes.

News

08-2023

  • Our paper, "Slippage-Preserving Reshaping Of Human-Made 3D Content", was accepted at SIGGRAPH Asia 2023.

06-2023

  • During this summer, I will be working as a Research Intern at ROBLOX Research. I will be mentored by Derek Liu and Victor Zordan on a Geometric Stylization project.

03-2022

  • Our paper, "As-Locally-Uniform-As-Possible Reshaping of Vector Clip-Art", was accepted at SIGGRAPH 2022.

09-2021

  • Our paper, "AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush", was accepted at SIGGRAPH Asia 2021.

10-2020

  • Our paper, "DHFSlicer: Double Height-Field Slicing For Milling Fixed Thickness Materials", was accepted at SIGGRAPH Asia 2020.

04-2020

  • During this summer, I will be working as a Research Intern at Adobe Research. I will be mentored by Giorgio Gori on a Shape Deformation project.

07-2019

  • Our Surface2Volume paper on assemblable decomposition for fabrication was accepted at SIGGRAPH 2019. Come to our talk on July-31.

Publications

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Slippage-Preserving Reshaping of Human-Made 3D Content

ACM Transactions on Graphics (Proc SIGGRAPH Asia 2023, to appear)
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As-Locally-Uniform-As-Possible Reshaping of Vector Clip-Art

ACM Transactions on Graphics (Proc SIGGRAPH 2022, to appear)
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AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush

ACM Transactions on Graphics (Proc SIGGRAPH Asia 2021)
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DHFSlicer: Double Height-Field Slicing for Milling Fixed-Height Materials

ACM Transactions on Graphics (Proc SIGGRAPH Asia 2020)
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Surface2Volume: surface segmentation conforming assemblable volumetric partition

ACM Transactions on Graphics (SIGGRAPH 2019, Los Angeles, USA)
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Methodology for geomechanically controlled transmissibility through active natural fractures in reservoir simulation

Journal of Petroleum Science and Engineering (147, 7-14, 2016)
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Quadrilateral Mesh Generation with Deferred Constraint Insertion

International Meshing Roundtable (IMR 2014, London, UK)

Teaching Experience

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CPSC 436D: Game Programming - 2018W (Teaching Assistant)

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CPSC 418: Parallel Computation - 2017W (Teaching Assistant)

Professional Experience

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Roblox Research (June, 2023 - September, 2023)

  • Geometric Stylization
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Adobe Research (May, 2020 - November, 2020)

  • Shape Deformation
  • Shape Modeling
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Tecgraf / PUC-Rio (2012 - 2017)

  • Mesh Processing
  • Computational Geometry
  • Mesh Visualization
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Tecgraf / PUC-Rio (2010 - 2012)

  • 3D Rendering of massive CAD models (desktop)
  • 3D Rendering of CAD models in web browsers