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  1. [all versions] clear for find (reset)
  2. [all versions] hide for find (suppress highlighting in TJ, keep search results)
  3. [gl4java/winxp] flipping problem (point 6 on TJSmontgomUsage050103)
  4. [gl4java/winxp] redraw issue (point 14 on TJSmontgomUsage050103)
  5. [jogl/linux] rapid mouse movements (esp. moving outside window when stretching, with no debugging output) not detected as keepDrawing or keepMoving, idleThread is being ignored, redraws are only partial for last frame, movements are left behind (more movements happen on next manual draw request)
  6. [all versions] too much flicker with progressive rendering turned on.
    • keepMoving() could try to detect mouse activity (mousePressed?) and only draw the first frame?
    • problem is: drawing re-entry is happening with keepMoving active
    • the 3 transition redraws that happen with each mouse movement might be the culprit too. What's the difference between 3 and 1 for mouse movements? a smooth mouse movement (expected usage) should see no diverse effects, and a rapid mouse movement (expected interactive response, the tree should follow the mouse FAST) the transitions are not what a user would expect. [Therefore, the 2 transitions in between are not expected to be visible, so I'll remove them.] This reduces the delay a bit, still flickery.
    • Also, added a break after first cluster draw in drawFrame, i.e. draw first chunk then look for movement. This makes 'b' events much faster.
    • added some more flexibility to chunk size, can tailor to system performance manually for now, tradeoff between lagging interaction and flicker frown
  7. [all versions] give 'bigger' subtree (tree being made bigger with 'b') seeding preference. Not trivial: we treat groups with skeleton draws but highlight should be drawn as a normal range, so a special case in seedGroups is required
    1. [jogl/linux] stretching in column 0 or 1 (starting from 0 on the very left) causes major crash, resolved, partially... this is a bug from the parent of this
  8. [jogl/linux] rapidly moving panel over canvas while a redraw (move panel out of frame canvas, while redrawing happens move panel in and out again
  9. [all versions] mouseover highlights (orange) disappear after 'b' transitions. They should probably persist in animations too. The subtree is still selected, but not indicated by display.
  10. [jogl/linux] interaction box disappears with interactive mouse reshaping
  11. [all versions] drop down menus cause complete redraw, a partial painting should be possible, should this be attempted is another question, since tree labels are not nicely bound to regions like tree edges are. A partial redraw would have to over-compensate, this can be attempted in an experimental version, later.
  12. [all versions] set min squish, it seems to have bad effects when oversquished and then grown
  13. [winxp, my laptop] redraw crawls when windows cross over the canvas, what's the cause? This happens with jogl and gl4java, so it's probably either the driver or the capabilities of the card?
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Topic revision: r2 - 2006-01-23 - TWikiGuest
 
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