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Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
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- Cutting and Pasting High Dynamic Range Video
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- Cutting and Pasting SIGGRAPH Papers
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- Generalized Point Set Surfaces: Segment Set Surfaces
- Simulating Every Single Thing in the World in Real Time (Reduced Ten Degree of Freedom Model)
- Cool Things To Do With Two Billion Cameras
- Oops, There's Another Bug In Noise
- Fluid Animation Via Complicated Numerical Analysis Buzzwords
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- Generalized Segment Set Surfaces: Triangle Set Surfaces
- A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
- Generalized Metropolis Sampling and Photo Mapping for Ray-Tracing High-Dynamic-Range Jello, on the GPU
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- A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStoachastic-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
- Metropolis Sampling and Photo Mapping for Ray-Tracing Globally Illuminated Jello, on the GPU
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- Lots and Lots of Stuff Falling on Top of Other Stuff
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- Generalized Segment Set Surfaces: Triangle Set Surfaces
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- Capturing Real World Illumination, Exhaustively
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- Real-Time Rendering of Ultra Low Dynamic Range Scenes
- PASTA: Peculiar AcronymS are Terribly Amusing
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