eDAPT works on quite a broad range of topics that, at a high-level, relate to the following overlapping research areas:
Most interactive software tools and platforms, from word processors to smartphones, are largely one-size-fits all. They are unable to accommodate a range of user needs and preferences. This forces users to adapt themselves to the tool, which can cause frustration, lost productivity, low satisfaction, and overall disempowerment.
Today’s software tools and platforms permeate the global society. They are used in contexts such as education and health -- users are extremely diverse, ranging from children to older adults; people with varying physical and cognitive impairments; those who can afford only minimal connectivity to those who have unlimited high speed bandwidth, etc. Yet tools are often much less usable for people who do not have mainstream abilities.
Interactive technology is increasingly used in collaborative/multi-user contexts. This ranges from classroom technologies that support the individual setups desired by instructors to casual communication tools to support the unique needs of couples. Supporting collaborative contexts poses unique design challenges.
Below is a list of selected topics from our research areas. Click on any of the cards to see related publications.
Learning to use feature-rich applications such as word processors, and devices such as smartphones, can be challenging, especially for people with varying abilities.
People are accumulating increasing amounts of digital data (e.g., photos and documents). New ways to manage it are needed.
The rise of ubiquitous mobile devices has led to people being both connected and interrupted more than ever. Solutions that promote well being are especially needed.
As people age, they experience normal declines in their abilities. Interactive technologies that detect and are designed to accommodate these declines are valuable.
There is increasing concern for people’s mental health and their general well-being. Our focus is on interactive designs to support knowledge workers and students.
People can benefit when the way they interact with technology is adapted to their needs and preferences. For example, they can create their own gesture sets for operating their phone.
Customizing software or a device to meet one’s own needs can be very effortful. Leveraging customizations that others have already done can make it easier.
People can be temporarily impaired. For example, they may not be able to use their eyes to read their mobile phone while in motion, and therefore need adapted interaction.