Class SGameAdvEnv

java.lang.Object
  extended by SGameEnv
      extended by SGameAdvEnv

public class SGameAdvEnv
extends SGameEnv

This applet demonstrates a simple game. It isn't designed to be general or reusable.

Copyright (C) 2006 David Poole.

This program gives core of the simulation. It is the environment with an adversary. The GUI is in SGameGUI.java. The environemnt code is at SGameEnv.java. The controller is at SGameController.java.

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.


Field Summary
 
Fields inherited from class SGameEnv
crashReward, currX, currY, damaged, m03, m13, m21, m33, m42, minReward, minStep, numberOfSteps, prize, totalReward, tracing, xDim, yDim, zeroCrossing
 
Constructor Summary
SGameAdvEnv()
           
 
Method Summary
 double dostep(int action, int adversary)
          does one step.
 
Methods inherited from class SGameEnv
doreset, dostep
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SGameAdvEnv

public SGameAdvEnv()
Method Detail

dostep

public double dostep(int action,
                     int adversary)
does one step.

The actions are

Parameters:
action - the action that the agent does
Returns:
reward