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java.lang.Objectjava.lang.Thread
jass.render.RTAudioIn
public class RTAudioIn
Utility class to read audio in real-time. Use appropriate constructor to use JavaSound or native sound support
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class java.lang.Thread |
|---|
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary |
|---|
| Fields inherited from class java.lang.Thread |
|---|
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
|---|---|
RTAudioIn(float srate,
int nchannels,
int bufferSizeJass)
Constructor. |
|
RTAudioIn(float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
Constructor. |
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RTAudioIn(float srate,
int nchannels,
int bufferSizeJass,
int numRtAudioBuffers)
Constructor. |
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RTAudioIn(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
Constructor. |
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RTAudioIn(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed,
java.lang.String prefMixer)
Constructor. |
|
| Method Summary | |
|---|---|
void |
close()
|
void |
closeNativeSound(long nativeObjectPointer)
Close native sound This is a native method and needs librtaudio.so (LINUX) or rtaudio.dll (Windows) |
long |
initNativeSound(int nchannels,
int srate,
int bufferSizeJass,
int numRtAudioBuffers)
Initialize native sound for RtAudio This is a native method and needs librtaudio.so (LINUX) or rtaudio.dll (Windows) |
void |
read(float[] y,
int nsamples)
Read audio buffer from input queue and block if queue is empty. |
void |
readNativeSoundFloat(long nativeObjectPointer,
float[] buf,
int buflen)
Read a buffer of floats using native sound. |
| Methods inherited from class java.lang.Thread |
|---|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, run, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public RTAudioIn(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
bufferSize - Buffer size used by JavaSound.srate - sampling rate in Hertz.bitsPerFrame - number of bits per audio frame.nchannels - number of audio channels.signed - true if signed format, false otherwise.
public RTAudioIn(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed,
java.lang.String prefMixer)
bufferSize - Buffer size used by JavaSound.srate - sampling rate in Hertz.bitsPerFrame - number of bits per audio frame.nchannels - number of audio channels.signed - true if signed format, false otherwise.prefMixer - preferred mixer as name string
public RTAudioIn(float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
srate - sampling rate in Hertz.bitsPerFrame - number of bits per audio frame.nchannels - number of audio channels.signed - true if signed format, false otherwise.
public RTAudioIn(float srate,
int nchannels,
int bufferSizeJass,
int numRtAudioBuffers)
srate - sampling rate in Hertz.nchannels - number of audio channels.bufferSizeJass - jass bufsznumRtAudioBuffers - rtaudio parameter related to latency. 0 lowest
public RTAudioIn(float srate,
int nchannels,
int bufferSizeJass)
srate - sampling rate in Hertz.nchannels - number of audio channels.bufferSizeJass - jass bufsz| Method Detail |
|---|
public long initNativeSound(int nchannels,
int srate,
int bufferSizeJass,
int numRtAudioBuffers)
nchannels - number of audio channels.srate - sampling rate in Hertz.bufferSizeJass - jass buffersizenumRtAudioBuffers - affectiing latency, 0 gives best latency
public void readNativeSoundFloat(long nativeObjectPointer,
float[] buf,
int buflen)
nativeObjectPointer - representing C++ object pointer.buf - array of float with sound buffer.buflen - length of buffer.public void closeNativeSound(long nativeObjectPointer)
nativeObjectPointer - representing C++ object pointer
public void read(float[] y,
int nsamples)
y - buffer to write to.nsamples - number of samples required.public void close()
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