Large-Scale Dynamic Simulation of Highly Constrained Strands

ACM Transactions on Graphics (SIGGRAPH 2011)

Pages

39:1-39:9

Resource Type
Journal article
Paper(s)

A significant challenge in applications of computer animation is the simulation of ropes, cables, and other highly constrained strand-like physical curves. Such scenarios occur frequently, for instance, when a strand wraps around rigid bodies or passes through narrow sheaths. Purely Lagrangian methods designed for less constrained applications such as hair simulation suffer from difficulties in these important cases. To overcome this, we introduce a new framework that combines Lagrangian and Eulerian approaches. The two key contributions are the reduced node, whose degrees of freedom precisely match the constraint, and the Eulerian node, which allows constraint handling that is independent of the initial discretization of the strand. The resulting system generates robust, efficient, and accurate simulations of massively constrained systems of rigid bodies and strands.

Associated Faculty
Unique ID
TR-2011-00024
Publication Date
Image
Author(s)
Shinjiro Sueda
Garrett L. Jones
David I. W. Levin
Dinesh K. Pai
Resource Identifier (DOI)
10.1145/1964921.1964934