Table of Contents

1 Motion perception

1.1 Understanding the Impact of Animated Gesture Performance on Personality Perceptions, ACM TOG 2017

http://web.cs.ucdavis.edu/~neff/papers/GesturePersonality_SmithNeff_2017.pdf http://web.cs.ucdavis.edu/~neff/papers/GesturePersonality_SmithNeff_2017.mp4
Understanding the Impact of Animated Gesture Performance on Personality Perceptions,
Harrison Jesse Smith and Michael Neff, ACM Transactions on Graphics, Vol. 36, No. 4, Article 49, 2017

1.2 Perception of human motion with different geometric models, 1998

http://cs.northwestern.edu/~jet/Publications/hodgins_1998_JHM.pdf
Hodgins, Jessica K., James F. O'Brien, and Jack Tumblin.
"Perception of human motion with different geometric models."
Visualization and Computer Graphics, IEEE Transactions on 4.4 (1998): 307-316.

2 Motion capture methods

2.1 VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera, ACM TOG 2017

http://gvv.mpi-inf.mpg.de/projects/VNect/
Mehta, Dushyant, Srinath Sridhar, Oleksandr Sotnychenko, Helge Rhodin, Mohammad Shafiei,
Hans-Peter Seidel, Weipeng Xu, Dan Casas, and Christian Theobalt.
"VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera."

2.2 Fusion4D: Real-time Performance Capture of Challenging Scenes, SIGGRAPH 2016

3 Faces, hands, and eyes

3.1 Bringing Portraits to Life, SIGGRAPH ASIA 2017

http://cs.tau.ac.il/~averbuch1/portraitslife/index.htm
Hadar Averbuch-Elor, Daniel Cohen-Or, Johannes Kopf, Michael F. Cohen

3.2 Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks, SCA 2017

https://arxiv.org/pdf/1609.06536.pdf
https://www.youtube.com/watch?v=VtttfrmfMZw&feature=youtu.be
Samuli Laine, Tero Karras, Timo Aila, Antti Herva, Shunsuke Saito, Ronald Yu, Hao Li, Jaakko Lehtinen

3.3 Synthesizing Obama: Learning Lip Sync from Audio

http://grail.cs.washington.edu/projects/AudioToObama/
Suwajanakorn, Supasorn, Steven M. Seitz, and Ira Kemelmacher-Shlizerman.
"Synthesizing obama: learning lip sync from audio."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 95.

3.4 Synthesis of detailed hand manipulation using contact sampling, SIGGRAPH 2012

http://yutingye.info/SIG12.html
Ye, Yuting, and C. Karen Liu. "Synthesis of detailed hand manipulations using contact sampling."
ACM Transactions on Graphics (TOG) 31, no. 4 (2012): 41.

3.5 Eyecatch: simulating visuomotor coordination for object interception, SIGGRAPH 2012

https://www.cs.ubc.ca/paper/eyecatch-simulating-visuomotor-coordination-object-interception
Sang Hoon Yeo, Martin Lesmana, Debanga R. Neog, Dinesh K. Pai

4 Data-driven kinematic animation

4.1 Phase-Functioned Neural Networks for Character Control, SIGGRAPH 2017

http://theorangeduck.com/page/phase-functioned-neural-networks-character-control
Holden, Daniel, Taku Komura, and Jun Saito. "Phase-functioned neural networks for character control."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 42.

4.2 Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture, SIGGRAPH 2015

http://cvssp.org/projects/4d/HybridSurfaceMotionGraphs/
Peng Huang, Margara Tejera, John Collomosse, Adrian Hilton

4.3 Motion fields for interactive character locomotion, SIGGRAPH 2010

http://grail.cs.washington.edu/projects/motion-fields/
Lee, Yongjoon, Kevin Wampler, Gilbert Bernstein, Jovan Popović, and Zoran Popović. "Motion fields for interactive character locomotion."
In ACM Transactions on Graphics (TOG), vol. 29, no. 6, p. 138. ACM, 2010.

4.4 Synchronized multi-character motion editing, SIGGRAPH 2009

4.5 Physically-valid Statistical Motion Models for Human Motion Generation, SIGGRAPH 2011

4.6 Near-optimal Character Animation with Continuous Control, SIGGRAPH 2007

http://grail.cs.washington.edu/projects/graph-optimal-control/
Treuille, Adrien, Yongjoon Lee, and Zoran Popović. "Near-optimal character animation with continuous control."
In ACM Transactions on Graphics (TOG), vol. 26, no. 3, p. 7. ACM, 2007.

4.7 Scape: shape completion and animation of people, SIGGRAPH 2005

http://ai.stanford.edu/~drago/Projects/scape/scape.html
Anguelov, Dragomir, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James Davis.
"Scape: shape completion and animation of people."
In ACM Transactions on Graphics (TOG), vol. 24, no. 3, pp. 408-416. ACM, 2005.

5 Physics-based character animation

5.1 Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning, SIGGRAPH 2017

http://www.cs.ubc.ca/~van/papers/2017-TOG-deepLoco/index.html
Peng, Xue Bin, Glen Berseth, KangKang Yin, and Michiel Van De Panne.
"Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 41.

5.2 Learning to schedule control fragments for physics-based characters using deep Q-learning, SIGGRAPH 2017

http://graphics.cs.cmu.edu/?p=1324
Liu, Libin, and Jessica Hodgins. "Learning to schedule control fragments for physics-based characters using deep Q-learning."
ACM Transactions on Graphics (TOG) 36, no. 3 (2017): 29.

5.3 Discovering and Synthesizing Humanoid Climbing Movements, SIGGRAPH 2017

http://dl.acm.org/citation.cfm?id=3073707
Naderi, Kourosh, Joose Rajamäki, and Perttu Hämäläinen. "Discovering and synthesizing humanoid climbing movements."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 43.

5.4 Guided Learning of Control Graphs for Physics-Based Characters, SIGGRAPH 2016

http://www.cs.ubc.ca/~van/papers/2016-TOG-controlGraphs/index.html
Libin Liu, Michiel van de Panne, KangKang Yin

5.5 Generalized biped walking control, SIGGRAPH 2010

http://www.cs.ubc.ca/~van/papers/2010-TOG-gbwc/index.html
Stelian Coros, Philippe Beaudoin, Michiel van de Panne

5.6 Feature-Based Locomotion Controllers, SIGGRAPH 2010

http://www.delasa.net/feature/index.html
Martin de Lasa, Igor Mordatch, Aaron Hertzmann

5.7 Iterative training of dynamic skills inspired by human coaching techniques, SIGGRAPH 2015

5.8 Learning Bicycle Stunts, SIGGRAPH 2014

5.9 Flexible Muscle-Based Locomotion for Bipedal Creatures, SIGGRAPH ASIA 2013

http://www.cs.ubc.ca/~van/papers/2013-TOG-MuscleBasedBipeds/index.html
Geijtenbeek, Thomas, Michiel van de Panne, and A. Frank van der Stappen.
"Flexible muscle-based locomotion for bipedal creatures."
ACM Transactions on Graphics (TOG) 32, no. 6 (2013): 206.

5.10 Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives, SIGGRAPH 2013

5.11 Discovery of Complex Behaviors Through Contact-Invariant Optimization, SIGGRAPH 2012

5.12 SIMBICON: Simple Biped Locomotion Control, SIGGRAPH 2007

http://www.cs.ubc.ca/~van/papers/Simbicon.htm
Yin, KangKang, Kevin Loken, and Michiel van de Panne.
"Simbicon: Simple biped locomotion control."
In ACM Transactions on Graphics (TOG), vol. 26, no. 3, p. 105. ACM, 2007.

5.13 Momentum Control for Balance

http://graphics.cs.ucr.edu/projects/momentum/
Macchietto, A., Zordan, V.B., Shelton C.

6 Fabrication

6.1 Interactive Design of Animated Plushies, SIGGRAPH 2017

http://jamesmbern.com/
Bern, James M., Kai-Hung Chang, and Stelian Coros.
"Interactive design of animated plushies."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 80.

6.2 Functionality-aware Retargeting of Mechanisms to 3D Shapes, SIGGRAPH 2017

http://visualcomputing.ist.ac.at/publications/2017/MechRet/
Zhang, Ran, Thomas Auzinger, Duygu Ceylan, Wilmot Li, and Bernd Bickel.
"Functionality-aware retargeting of mechanisms to 3D shapes."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 81.

6.3 A Computational Design Tool for Compliant Mechanisms

https://www.disneyresearch.com/publication/a-computational-design-tool-for-compliant-mechanisms/
Megaro, Vittorio, Jonas Zehnder, Moritz Bazcher, Stelian Coros, Markus Gross, and Bernhard Thomaszewski.
"A computational design tool for compliant mechanisms."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 82.

6.4 Computational Design of Mechanical Characters, SIGGRAPH 2013

7 Directable motion

7.1 SketchiMo: Sketch-based Motion Editing for Articulated Characters, SIGGRAPH 2016

http://vml.kaist.ac.kr/publication/journal/2016/2016ByungkukChoi_TOG.html
Byungkuk Choi, Roger Blanco i Ribera, J. P. Lewis, Yeongho Seol, Seokpyo Hong, Haegwang Eom, Sunjin Jung, Junyong Noh

7.2 Artist-Directed Dynamics for 2D Animation, SIGGRAPH 2016

https://www.cc.gatech.edu/~ybai30/artistic_dynamics/artistic_dynamics.html
Yunfei Bai, Danny M. Kaufman, C.Karen Liu, Jovan Popović

7.3 Iterative training of dynamic skills inspired by human coaching techniques, SIGGRAPH 2015

7.4 Tangible and Modular Input Device for Character Articulation, SIGGRAPH 2014

7.5 Performance-Based Control Interface for Character Animation, SIGGRAPH 2009

http://www.cc.gatech.edu/~karenliu/Performance.html
Ishigaki, Satoru, Timothy White, Victor B. Zordan, and C. Karen Liu.
"Performance-based control interface for character animation."
In ACM Transactions on Graphics (TOG), vol. 28, no. 3, p. 61. ACM, 2009.

8 Passive dynamic simulation: fluids, cloth, hair, and deformable objects

Contact me with your specific ideas for papers to present. The challenge will be finding papers that will benefit the knowledge of the class, without having to rely on too much prior knowledge of this area, which we have not covered in this class.

Author: Michiel van de Panne

Created: 2017-10-15 Sun 15:18

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