Table of Contents
- 1. Motion perception
- 2. Motion capture methods
- 3. Faces, hands, and eyes
- 3.1. Bringing Portraits to Life, SIGGRAPH ASIA 2017
- 3.2. Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks, SCA 2017
- 3.3. Synthesizing Obama: Learning Lip Sync from Audio
- 3.4. Synthesis of detailed hand manipulation using contact sampling, SIGGRAPH 2012
- 3.5. Eyecatch: simulating visuomotor coordination for object interception, SIGGRAPH 2012
- 4. Data-driven kinematic animation
- 4.1. Phase-Functioned Neural Networks for Character Control, SIGGRAPH 2017
- 4.2. Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture, SIGGRAPH 2015
- 4.3. Motion fields for interactive character locomotion, SIGGRAPH 2010
- 4.4. Synchronized multi-character motion editing, SIGGRAPH 2009
- 4.5. Physically-valid Statistical Motion Models for Human Motion Generation, SIGGRAPH 2011
- 4.6. Near-optimal Character Animation with Continuous Control, SIGGRAPH 2007
- 4.7. Scape: shape completion and animation of people, SIGGRAPH 2005
- 5. Physics-based character animation
- 5.1. Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning, SIGGRAPH 2017
- 5.2. Learning to schedule control fragments for physics-based characters using deep Q-learning, SIGGRAPH 2017
- 5.3. Discovering and Synthesizing Humanoid Climbing Movements, SIGGRAPH 2017
- 5.4. Guided Learning of Control Graphs for Physics-Based Characters, SIGGRAPH 2016
- 5.5. Generalized biped walking control, SIGGRAPH 2010
- 5.6. Feature-Based Locomotion Controllers, SIGGRAPH 2010
- 5.7. Iterative training of dynamic skills inspired by human coaching techniques, SIGGRAPH 2015
- 5.8. Learning Bicycle Stunts, SIGGRAPH 2014
- 5.9. Flexible Muscle-Based Locomotion for Bipedal Creatures, SIGGRAPH ASIA 2013
- 5.10. Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives, SIGGRAPH 2013
- 5.11. Discovery of Complex Behaviors Through Contact-Invariant Optimization, SIGGRAPH 2012
- 5.12. SIMBICON: Simple Biped Locomotion Control, SIGGRAPH 2007
- 5.13. Momentum Control for Balance, SIGGRAPH 2009
- 6. Fabrication
- 7. Directable motion
- 7.1. SketchiMo: Sketch-based Motion Editing for Articulated Characters, SIGGRAPH 2016
- 7.2. Artist-Directed Dynamics for 2D Animation, SIGGRAPH 2016
- 7.3. Iterative training of dynamic skills inspired by human coaching techniques, SIGGRAPH 2015
- 7.4. Tangible and Modular Input Device for Character Articulation, SIGGRAPH 2014
- 7.5. Performance-Based Control Interface for Character Animation, SIGGRAPH 2009
- 8. Passive dynamic simulation: fluids, cloth, hair, and deformable objects
1 Motion perception
1.1 Understanding the Impact of Animated Gesture Performance on Personality Perceptions, ACM TOG 2017
http://web.cs.ucdavis.edu/~neff/papers/GesturePersonality_SmithNeff_2017.pdf
http://web.cs.ucdavis.edu/~neff/papers/GesturePersonality_SmithNeff_2017.mp4
Understanding the
Impact of Animated Gesture Performance on Personality Perceptions,
Harrison Jesse Smith and Michael Neff, ACM Transactions on Graphics, Vol. 36, No. 4, Article 49, 2017
1.2 Perception of human motion with different geometric models, 1998
http://cs.northwestern.edu/~jet/Publications/hodgins_1998_JHM.pdf
Hodgins, Jessica K., James F. O'Brien, and Jack Tumblin.
"Perception of human motion with different
geometric models."
Visualization and Computer Graphics, IEEE Transactions on 4.4 (1998): 307-316.
2 Motion capture methods
2.1 VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera, ACM TOG 2017
http://gvv.mpi-inf.mpg.de/projects/VNect/
Mehta, Dushyant, Srinath Sridhar, Oleksandr Sotnychenko,
Helge Rhodin, Mohammad Shafiei,
Hans-Peter Seidel, Weipeng Xu, Dan Casas, and Christian
Theobalt.
"VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera."
2.2 Fusion4D: Real-time Performance Capture of Challenging Scenes, SIGGRAPH 2016
3 Faces, hands, and eyes
3.1 Bringing Portraits to Life, SIGGRAPH ASIA 2017
http://cs.tau.ac.il/~averbuch1/portraitslife/index.htm
Hadar Averbuch-Elor, Daniel Cohen-Or, Johannes Kopf, Michael F. Cohen
3.2 Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks, SCA 2017
https://arxiv.org/pdf/1609.06536.pdf
https://www.youtube.com/watch?v=VtttfrmfMZw&feature=youtu.be
Samuli Laine, Tero Karras, Timo Aila, Antti Herva, Shunsuke Saito, Ronald Yu, Hao Li, Jaakko Lehtinen
3.3 Synthesizing Obama: Learning Lip Sync from Audio
http://grail.cs.washington.edu/projects/AudioToObama/
Suwajanakorn, Supasorn, Steven M. Seitz, and
Ira Kemelmacher-Shlizerman.
"Synthesizing obama: learning lip sync from audio."
ACM Transactions on
Graphics (TOG) 36, no. 4 (2017): 95.
3.4 Synthesis of detailed hand manipulation using contact sampling, SIGGRAPH 2012
http://yutingye.info/SIG12.html
Ye, Yuting, and C. Karen Liu. "Synthesis of detailed hand manipulations using contact sampling."
ACM Transactions on Graphics (TOG) 31, no. 4 (2012): 41.
3.5 Eyecatch: simulating visuomotor coordination for object interception, SIGGRAPH 2012
https://www.cs.ubc.ca/paper/eyecatch-simulating-visuomotor-coordination-object-interception
Sang Hoon Yeo, Martin Lesmana, Debanga R. Neog, Dinesh K. Pai
4 Data-driven kinematic animation
4.1 Phase-Functioned Neural Networks for Character Control, SIGGRAPH 2017
http://theorangeduck.com/page/phase-functioned-neural-networks-character-control
Holden, Daniel,
Taku Komura, and Jun Saito. "Phase-functioned neural networks for character control."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 42.
4.2 Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture, SIGGRAPH 2015
http://cvssp.org/projects/4d/HybridSurfaceMotionGraphs/
Peng Huang, Margara Tejera, John Collomosse, Adrian Hilton
4.3 Motion fields for interactive character locomotion, SIGGRAPH 2010
http://grail.cs.washington.edu/projects/motion-fields/
Lee, Yongjoon, Kevin Wampler, Gilbert Bernstein, Jovan Popović, and Zoran Popović. "Motion fields
for interactive character locomotion."
In ACM Transactions on Graphics (TOG), vol. 29, no. 6,
p. 138. ACM, 2010.
4.4 Synchronized multi-character motion editing, SIGGRAPH 2009
http://mrl.snu.ac.kr/research/ProjectMultiMotionEditing/final_revised_editing.pdf
https://www.youtube.com/watch?v=wiRmVsTarAI
Manmyung Kim, Kyunglyul Hyun, Jongmin Kim, Jehee Lee
4.5 Physically-valid Statistical Motion Models for Human Motion Generation, SIGGRAPH 2011
http://faculty.cse.tamu.edu/jchai/projects/TOG-data-physics-2011/physics-data-final.pdf
https://www.youtube.com/watch?v=bXXyaDmDNzI
Xiaolin Wei, Jianyuan Min, Jin-Xiang Chai
4.6 Near-optimal Character Animation with Continuous Control, SIGGRAPH 2007
http://grail.cs.washington.edu/projects/graph-optimal-control/
Treuille, Adrien, Yongjoon Lee, and
Zoran Popović. "Near-optimal character animation with continuous control."
In ACM Transactions on
Graphics (TOG), vol. 26, no. 3, p. 7. ACM, 2007.
4.7 Scape: shape completion and animation of people, SIGGRAPH 2005
http://ai.stanford.edu/~drago/Projects/scape/scape.html
Anguelov, Dragomir, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James
Davis.
"Scape: shape completion and animation of people."
In ACM Transactions on Graphics (TOG),
vol. 24, no. 3, pp. 408-416. ACM, 2005.
5 Physics-based character animation
5.1 Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning, SIGGRAPH 2017
http://www.cs.ubc.ca/~van/papers/2017-TOG-deepLoco/index.html
Peng, Xue Bin, Glen Berseth, KangKang Yin, and Michiel Van De Panne.
"Deeploco: Dynamic locomotion
skills using hierarchical deep reinforcement learning."
ACM Transactions on Graphics (TOG) 36, no. 4
(2017): 41.
5.2 Learning to schedule control fragments for physics-based characters using deep Q-learning, SIGGRAPH 2017
http://graphics.cs.cmu.edu/?p=1324
Liu, Libin, and Jessica Hodgins. "Learning to schedule control
fragments for physics-based characters using deep Q-learning."
ACM Transactions on Graphics (TOG) 36, no. 3 (2017): 29.
5.3 Discovering and Synthesizing Humanoid Climbing Movements, SIGGRAPH 2017
http://dl.acm.org/citation.cfm?id=3073707
Naderi, Kourosh, Joose Rajamäki, and Perttu
Hämäläinen. "Discovering and synthesizing humanoid climbing movements."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 43.
5.4 Guided Learning of Control Graphs for Physics-Based Characters, SIGGRAPH 2016
http://www.cs.ubc.ca/~van/papers/2016-TOG-controlGraphs/index.html
Libin Liu, Michiel van de Panne, KangKang Yin
5.5 Generalized biped walking control, SIGGRAPH 2010
http://www.cs.ubc.ca/~van/papers/2010-TOG-gbwc/index.html
Stelian Coros, Philippe Beaudoin, Michiel van de Panne
5.6 Feature-Based Locomotion Controllers, SIGGRAPH 2010
http://www.delasa.net/feature/index.html
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
5.7 Iterative training of dynamic skills inspired by human coaching techniques, SIGGRAPH 2015
5.8 Learning Bicycle Stunts, SIGGRAPH 2014
https://pdfs.semanticscholar.org/b1fc/5a70f8d8e3bbc704158a528b04005bcf1011.pdf
https://www.youtube.com/watch?v=ZCenGtuYy-I
Jie Tan, Yuting Gu, Karen Liu, Greg Turk
5.9 Flexible Muscle-Based Locomotion for Bipedal Creatures, SIGGRAPH ASIA 2013
http://www.cs.ubc.ca/~van/papers/2013-TOG-MuscleBasedBipeds/index.html
Geijtenbeek, Thomas, Michiel
van de Panne, and A. Frank van der Stappen.
"Flexible muscle-based locomotion for bipedal
creatures."
ACM Transactions on Graphics (TOG) 32, no. 6 (2013): 206.
5.10 Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives, SIGGRAPH 2013
http://vladlen.info/publications/optimizing-locomotion-controllers-using-biologically-based-actuators-and-objectives/
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vladlen Koltun
5.11 Discovery of Complex Behaviors Through Contact-Invariant Optimization, SIGGRAPH 2012
https://homes.cs.washington.edu/~todorov/papers/MordatchSIGGRAPH12.pdf
https://www.youtube.com/watch?v=mhr_jtQrhVA
Igor Mordatch, Emanuel Todorov, Zoran Popovic
5.12 SIMBICON: Simple Biped Locomotion Control, SIGGRAPH 2007
http://www.cs.ubc.ca/~van/papers/Simbicon.htm
Yin, KangKang, Kevin Loken, and Michiel van de Panne.
"Simbicon: Simple biped locomotion control."
In ACM Transactions on Graphics (TOG), vol. 26, no. 3, p. 105. ACM, 2007.
5.13 Momentum Control for Balance
http://graphics.cs.ucr.edu/projects/momentum/
Macchietto, A., Zordan, V.B., Shelton C.
6 Fabrication
6.1 Interactive Design of Animated Plushies, SIGGRAPH 2017
http://jamesmbern.com/
Bern, James M., Kai-Hung Chang, and Stelian Coros.
"Interactive design of animated plushies."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 80.
6.2 Functionality-aware Retargeting of Mechanisms to 3D Shapes, SIGGRAPH 2017
http://visualcomputing.ist.ac.at/publications/2017/MechRet/
Zhang, Ran, Thomas Auzinger, Duygu
Ceylan, Wilmot Li, and Bernd Bickel.
"Functionality-aware retargeting of mechanisms to 3D shapes."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 81.
6.3 A Computational Design Tool for Compliant Mechanisms
https://www.disneyresearch.com/publication/a-computational-design-tool-for-compliant-mechanisms/
Megaro, Vittorio, Jonas Zehnder, Moritz Bazcher, Stelian Coros, Markus Gross, and Bernhard
Thomaszewski.
"A computational design tool for compliant mechanisms."
ACM Transactions on Graphics (TOG) 36, no. 4 (2017): 82.
6.4 Computational Design of Mechanical Characters, SIGGRAPH 2013
https://www.disneyresearch.com/project/mechanical-characters/
Stelian Coros et al.
7 Directable motion
7.1 SketchiMo: Sketch-based Motion Editing for Articulated Characters, SIGGRAPH 2016
http://vml.kaist.ac.kr/publication/journal/2016/2016ByungkukChoi_TOG.html
Byungkuk Choi, Roger Blanco i Ribera, J. P. Lewis, Yeongho Seol, Seokpyo Hong, Haegwang Eom, Sunjin Jung, Junyong Noh
7.2 Artist-Directed Dynamics for 2D Animation, SIGGRAPH 2016
https://www.cc.gatech.edu/~ybai30/artistic_dynamics/artistic_dynamics.html
Yunfei Bai, Danny M. Kaufman, C.Karen Liu, Jovan Popović
7.3 Iterative training of dynamic skills inspired by human coaching techniques, SIGGRAPH 2015
7.4 Tangible and Modular Input Device for Character Articulation, SIGGRAPH 2014
http://igl.ethz.ch/projects/character-articulation-input-device/
Alec Jacobson et al.
7.5 Performance-Based Control Interface for Character Animation, SIGGRAPH 2009
http://www.cc.gatech.edu/~karenliu/Performance.html
Ishigaki, Satoru, Timothy White, Victor B. Zordan, and C. Karen Liu.
"Performance-based control interface for character animation."
In ACM Transactions on Graphics (TOG), vol. 28, no. 3, p. 61. ACM, 2009.
8 Passive dynamic simulation: fluids, cloth, hair, and deformable objects
Contact me with your specific ideas for papers to present. The challenge will be finding papers that will benefit the knowledge of the class, without having to rely on too much prior knowledge of this area, which we have not covered in this class.