CS314 Readings, Jan 2007
Shirley, Foundations of Computer Graphics
-  1: Introduction
-  2: Misc Math
- except for 2.5.1, 2.5.3, 2.7.1, 2.7.3, 2.8, 2.9
 
-  3: Raster Algs
-  4: Signal Processing (optional)
-  5: Linear Algebra
 
-  6: Transforms
-  7: Viewing
-  8: Hidden Surfaces
-  9: Surface Shading
-  10: Ray Tracing
 
-  11: Texture Mapping
-  12: Graphics Pipeline
 
-  13: Data Structures
-  15: Curves
-  17: Hardware
-  20: Color
-  21: Visual Perception
 
-  25: Image-Based Rendering
-  26: Visualization
OpenGL Red Book
-  1: Introduction to OpenGL
-  2: State Management and Drawing Geometric Objects 
-  3: Viewing 
-  4: Display Lists
-  5: Color
-  6: Lighting
-  9: Texture Mapping 
-  12: Selection and Feedback
-  13: Now That You Know
- only section Object Selection Using the Back Buffer 
 
-  Appendix: Basics of GLUT (Aux in v 1.1) 
-  Appendix: Homogeneous Coordinates and Transformation Matrices  
    Tamara Munzner
Last modified: Wed Apr 11 08:06:16 PDT 2007