| colorFaces(const LinkedList< FaceID > *faces=NULL) | Renderer | |
| displayText(const char *text=NULL, const Coord2D *coord=NULL) | Renderer | |
| getBackfaceCulling(bool &enable) | Renderer | |
| getBgColor(Color &color) | Renderer | |
| getCylinderColor(CylinderID cID, Color &color) | Renderer | |
| getCylinderDrawing(bool &enable) | Renderer | |
| getCylindersDefaultColor(Color &color) | Renderer | |
| getEdgeColor(EdgeID eID, Color &color) | Renderer | |
| getEdgesDefaultColor(Color &color) | Renderer | |
| getFaceColor(FaceID fID, Color &color) | Renderer | |
| getFacesDefaultColor(Color &color) | Renderer | |
| getHighlightAllEdges(bool &highlight) | Renderer | |
| getHighlightAllFaces(bool &highlight) | Renderer | |
| getHighlightAllVertices(bool &highlight) | Renderer | |
| getLineColor(LineID lID, Color &color) | Renderer | |
| getLineDrawing(bool &enable) | Renderer | |
| getLinesDefaultColor(Color &color) | Renderer | |
| getPerspective(bool &perspective) | Renderer | |
| getRenderMode(RENDER_MODE &mode) | Renderer | |
| getSphereColor(SphereID sID, Color &color) | Renderer | |
| getSphereDrawing(bool &enable) | Renderer | |
| getSpheresDefaultColor(Color &color) | Renderer | |
| getTextColor(Color &color) | Renderer | |
| getTextureImage(char *fileName) | Renderer | |
| getTextureMapping(bool &enable) | Renderer | |
| getVertexColor(VertexID vID, Color &color) | Renderer | |
| getVertexUV(VertexID vID, double &u, double &v) | Renderer | |
| getVerticesDefaultColor(Color &color) | Renderer | |
| highlightAllEdges(bool highlight=true) | Renderer | |
| highlightAllFaces(bool highlight=true) | Renderer | |
| highlightAllVertices(bool highlight=true) | Renderer | |
| highlightEdge(EdgeID eID, bool highlight=true) | Renderer | |
| highlightFace(FaceID fID, bool highlight=true) | Renderer | |
| highlightVertex(VertexID vID, bool highlight=true) | Renderer | |
| pickEdge(EdgeID &eID, unsigned int timeOut=0) | Renderer | |
| pickFace(FaceID &fID, unsigned int timeOut=0) | Renderer | |
| pickVertex(VertexID &vID, unsigned int timeOut=0) | Renderer | |
| refreshScreen() | Renderer | |
| rotate(AXIS axis, int angle) | Renderer | |
| scale(int dy) | Renderer | |
| setAllCylindersColor(Color color) | Renderer | |
| setAllEdgesColor(Color color) | Renderer | |
| setAllFacesColor(Color color) | Renderer | |
| setAllLinesColor(Color color) | Renderer | |
| setAllSpheresColor(Color color) | Renderer | |
| setAllVerticesColor(Color color) | Renderer | |
| setAutoRefresh(bool enable=true) | Renderer | |
| setAutoScale(bool enable=true) | Renderer | |
| setBackfaceCulling(bool enable=true) | Renderer | |
| setBgColor(Color color) | Renderer | |
| setCylinderColor(CylinderID cID, const Color *color=NULL) | Renderer | |
| setCylinderDrawing(bool enable=true) | Renderer | |
| setCylindersDefaultColor(const Color color) | Renderer | |
| setEdgeColor(EdgeID eID, const Color *color=NULL) | Renderer | |
| setEdgesDefaultColor(Color color) | Renderer | |
| setFaceColor(FaceID fID, const Color *color=NULL) | Renderer | |
| setFacesDefaultColor(const Color color) | Renderer | |
| setLineColor(LineID lID, const Color *color=NULL) | Renderer | |
| setLineDrawing(bool enable=true) | Renderer | |
| setLinesDefaultColor(const Color color) | Renderer | |
| setMouseInteraction(bool enable=true) | Renderer | |
| setPerspective(bool perspective=true) | Renderer | |
| setRenderMode(RENDER_MODE mode=WIREFRAME) | Renderer | |
| setSphereColor(SphereID sID, const Color *color=NULL) | Renderer | |
| setSphereDrawing(bool enable=true) | Renderer | |
| setSpheresDefaultColor(const Color color) | Renderer | |
| setTextColor(Color color) | Renderer | |
| setTextureImage(const char *fileName) | Renderer | |
| setTextureMapping(bool enable=true) | Renderer | |
| setVertexColor(VertexID vID, const Color *color=NULL) | Renderer | |
| setVertexUV(VertexID vID, double u, double v) | Renderer | |
| setVerticesDefaultColor(Color color) | Renderer | |
| setVerticesUV(const LinkedList< VertexID > *vertices, const LinkedList< Coord2D > *coords) | Renderer | |
| translate(int dx, int dy, int dz=0) | Renderer | |