Skeletal Blog for Math 200, Section 102, Fall 2015 September 9: Classes start. Begin 12.1-12.3: Coordinates, Vectors, and the Dot Product in Dimensions 2 and 3. 12.1: Coordinates, distance between two points, and what certain equations look like, such as x^2 + y^2 = 4 (a cylinder), the equation (x-h)^2 + (y-k)^2 + (z-l)^2 = r^2 (a sphere; consider the 2-d equivalent which discards the (z-l)^2 term and is a circle in the plane). Tricky Exercises in 12.1: Exercises 15-18 (completing the square), Midpoints (Ex 19) and Equation of a Sphere from one diameter (Ex 20). KEY POINT(S) for 12.1: When things look difficult to understand in 3-dimensions, look for 2-dimensional or even 1-dimensional analogue. E.g. x^2 + y^2 + z^2 = 4 is a sphere (of radius 2) in 3-dimensions; but what about x^2 - 2x + y^2 - 6y + z^2 = 100 ? in 1-dimension the analogue would be something like x^2 - 2x = 30, for this we know to "complete the square": (x-1)^2 = x^2 - 2x + 1, and hence (x-1)^2 = (x^2 - 2x ) + 1 = 30 + 1 =31 same idea works in 2-dimensions and 3-dimensions: so given x^2 - 2x + y^2 - 6y + z^2 = 100 , we complete the squares in x and y: (x-1)^2 + (y-3)^2 + z^2 = x^2 - 2x + 1 + y^2 - 6y + 9 + z^2 = = (x^2 - 2x + y^2 - 6y + z^2) + 1 + 9 = 100 + 1 + 9 = 110. So this becomes (x-1)^2 + (y-3)^2 + z^2 = 110 , which is a sphere with centre (1,3,0) and radius square_root(110). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% September 11: Begin 12.2 and 12.3: 12.2 Vectors and notation: vectors = magnitude + direction vectors are "equivalent" or "equal" if they have the same magnitude and direction Displacement view: <2,4> means move +2 in x-direction, +4 in y-direction, so "from (10,0) move to (12,4)", "from (-8,100) move to (-6,104)", ... "displacement vectors from point A to B," boldface v = AB with arrow over it has "initial point A and terminal point B" Note: In class we often write vectors with arrows over them. Vector addition by placing displacement vectors from point to point (gives the Parallelogram Law; draw a picture). Algebraic treatment of vectors: use coordinates and set the initial point to the origin (as a default). So <3,5> is the vector from O=<0,0> to A=<3,5> in the plane. Magnitude or length is the distance between its initial and terminal point (which is independent of its representation). Vectors can be "scaled" by any real number. So |<3,5>| = sqrt(3^2+5^2). Similarly for 3-dimensional vectors. Vectors can be defined in any dimension and have various properties (see bottom p. 819) such as a+b = b+a (Parallelogram), 7(a+b)= 7 a + 7 b, etc. Often use the vectors i,j,k to describe 3-dim sapce (p.820). So <2,3,6> = 2 i + 3 j + 6 k . Unit vectors: extemely useful (for non-obvious reasons to come): u = a / |a| is a unit vector pointing in the direction of a. Physics application: Find the forces acting on a hanging weight. KEY POINT(S) 12.2: The applications and motivations of vectors can be quite subtle: the "displacement" interpretation is very down to earth; the "forces" interpretation is more subtle, but reasonably concrete: e.g., if a barbell is being acted upon by the forces of (1) gravity, (2) a weight lifter, (3) a breeze in the gym, one adds the forces and applies the formula: F (the sum of the forces as vectors) = mass . acceleration to see how the barbell will be accelerated as a result of the 3 forces. Also: taking a vector and finding its "direction" by computing the associated unit vector is extremely useful in practice (e.g., to organize a data structure of 100 points in the plane or in 3-dimensional space). This is also very useful in 12.5. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 12.3 Dot Product: < a_1,a_2> dot < b_1,b_2 > = a_1 b_1 + a_2 b_2 ; similarly for 3-dims. Dot product has many simple linearity properties (see box 2, page 825). Fundamental: a dot b = |a| |b| cos(theta) (see box 3, page 825). Definition: two vectors are orthogonal (perpendicular) if their dot product is zero. OMIT: Direction Angles: cute idea, but not particularly important; this section is packed enough as is. Projections are a crucial idea in "linear regression" that is used in most aspects of science, social sciences, humanities, music, etc. where quantative data is analyzed. Here we get an introduction. proj_a(b) is the vector projection of b onto the line spanned by a. It is given by: proj_a(b) = ( ( a dot b) / |a|^2 ) a OMIT: "scalar projection of b onto a" or "component of b along a". Work is informally force applied over a distance or displacement; more precisely, Work = Force dot Displacement . You can get increased potential energy via the work you do against gravity (a force). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 12.4 Cross Product The cross product is an idea valid in any dimension, but it is really a number of ideas rolled into one. These ideas work in any dimension, but in 3-dimensions they can be viewed as a single "product." FUNDAMENTAL IDEA: Much about the cross product follows from the properties of 2 x 2 and 3 x 3 determinants (e.g., switching two rows results in the same determinant with a - sign, multiplying any row by 42 will multiply the determinant by 42, etc.). You may have seen this, but determinants are not typically covered in generality until you take a course in linear algebra. Cross products are best understood as arising from the 3 x 3 determinant, via det(a,b,c) = + or - the volume of the parallelopiped with side lengths a,b, and c. We define the cross product via det(a,b,c) = a . CrossProd(b,c), which gives the formula CrossProd(b,c) = ( b_2 c_3 - b_3 c_2, etc., etc. ) . The components of the cross product can be viewed as 2 x 2 determinants, and so we conclude CrossProduct(b,c) = - CrossProduct(c,b) CrossProduct(b,7c) = 7 CrossProduct(b,c) CrossProduct(b,c+d) = CrossProduct(b,c) + CrossProduct(b,d) CrossProduct(b,c) = 0 if b=c, etc. Because det(a,b,c) = a . CrossProd(b,c) and the fact that det(a,b,c) = 0 if a=b or a=c, we conclude KEY PROPERTY: a . CrossProd(b,c) = 0 if a=b or a=c, i.e., CrossProd(b,c) is always orthogonal to b and c. One can use parallelopiped volume property of the determinant to conclude KEY PROPERTY 2: if b and c are orthogonal unit vectors, then CrossProd(b,c) is also a unit vector. Because det(a,b,c) = a . CrossProd(b,c) , and the fact that det(a,b,c) = - det(b,a,c) = - det(a,c,b) = det(c,a,b) = etc. we conclude that a . CrossProd(b,c) = - b . CrossProd(a,c) = - a . CrossProd(c,b) = c . CrossProd(a,b) = etc. Because of "physics cross product" property we see that | CrossProd(b,c) | = |b| |c| | sin(theta) |, where theta is the angle between b and c. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%