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-- Main.MichielVanDePanne - 27 Feb 2006 ---++ Animation as a Trajectory Optimization Problem ---++++ Paper One This is an example response. To add your own response, click on 'Edit' above. Paragraphs are separated with just a blank line. This paper is interesting because... It is flawed because ... I didn't understand the following bits... Open problems are ... -- Michiel van de Panne In spacetime constraints paper, it presents a neat method for animation, using physics model and some objective functions, and then letting system automatically figure out how the motion should be performed. Having said that, the performance of the approach still heavily depends on constraints set by users; and moreover, finding an appropriate objective function and whereby solving for optima are also quite challenging. As it said the realism of simulation comes at the expense of control. In particle method, it mentions SQP solver, so it would be good if we can reveal a little bit about how it works. -- Steven Chang ---++++ Paper Two Another paper. Please add your comments below.
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Topic revision: r2 - 2006-03-20
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changxia
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