Difference: ISG2010 (2 vs. 3)

Revision 32010-06-02 - MatthewBrehmer

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META TOPICPARENT name="MatthewBrehmer"

ISG Gerontechnology 2010: Conference Notes

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 Gerontechnology 2010; 9(2):154-155; doi:10.4017/gt.2010.09.02.084.00 Keywords: out-of-home mobility, cognitive impairment, psychology, well-being, old age
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  • psychology perspective of the SenTra project
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  • psychology perspective of the SenTra project
 
  • analysis of mobility diaries
    • 141 users - 95 healthy, 30 MCI, 16 PwD
    • distribution, freq., alone vs. w/ others
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 Gerontechnology 2010; 9(2):215; doi:10.4017/gt.2010.09.02.296.00 Keywords: dementia, self-management, public education, web-based resources
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  • UBC eHealth strategy office - Elizabeth Stacy
  • intercultural online health network + public forums on various conditions (diabetes, dementia, liver disease etc.)
  • Chinese + Punjabi support
  • http://iconproject.org/
 

[Perälä]

Perälä S., Ämmälä M., Latvala R., Mäkelä K.

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 Gerontechnology 2010; 9(2):242; doi:10.4017/gt.2010.09.02.274.00 Keywords: health technology, elderly care, dementia, Alzheimer’s disease
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  • U of Ostrobothnia
  • targeted at those prone to wander i. in the home; ii. around the home; iii. at a distance
  • technology rejected by users
  • EPTEK: http://eptek.fi
 

[Spreeuwenberg]

Spreeuwenberg M.D., Willems C.G.M.H., Verheesen H., Schols J., Witte L.P. de

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 Gerontechnology 2010; 9(2):250; doi:10.4017/gt.2010.09.02.278.00 Keywords: dynamic lighting, nursing home, actimetry
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  • Zuyd University, NL
  • nursing home - psychogeriatric patients
  • varying light intensity and colour temperature throughout the day to address dysregulation of biorhythms
    • alleviate sundowning effect - lack of sensory stimulation in the late afternoon
  • longitudinal study b/w 2 groups - one control, one w/ dynamic lighting (w/ 2 lighting schemes)
  • more arousal / mental awareness of treatment group - allowed for greater conversation
 

[Astell 2]

Astell A.

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 Gerontechnology 2010; 9(2):189; doi:10.4017/gt.2010.09.02.289.00 Keywords: dementia, technology, guidelines
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  • U of St. Andrews, UK
  • exploring notions of flow, encouraging achievement + mastery, presenting appropriate challenges to PwDs
  • provide positive reinforcement
  • solution: touch-screen games (no learning req'd), CGs not interviewed
  • study: N = 14, MA = 76 y.o., MMSE range 17-23, avg. 19.6 (mild-moderately impaired)
  • results: high enjoyment, concentration, no side-effects
  • initially tried games like bowling, mini-golf, activities that could no longer be done physically (i.e. WiiSports)
    • but without clear objective, concentration couldn't occur
    • painting and shooting games had clear objective and high enjoyment, no learning req'd
 

[Baecker 1]

Baecker R.M., Shim N., Tonon K., Pandeliev V., Birnholtz J., Stern Y., Steinerman J.R., Moffatt K.

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 Gerontechnology 2010; 9(2):190; doi:10.4017/gt.2010.09.02.265.00 Keywords: online games, video games, cognitive reserve, mental aging, cognitive prostheses
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  • U of T / TAGLab
  • Stern's concept of cognitive reserve - capitalising on this
  • ACTIVE study (Ball et al) - no conclusive evidence for/against cognitive fitness games for older adults
    • prospective randomised control trials on internet gaming site (Velian Pandeliev)
    • challenges: confounding activities, recruitment and continued attendance
  • open-source solution
 

Social Interaction & Leisure

[Valk]

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 Gerontechnology 2010; 9(2):257; doi:10.4017/gt.2010.09.02.240.00 Keywords: independent living, persuasion, social and physical activity
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  • Technical U of Eindhoven (m.mbekker @ tue.nl) - ORBIS lab
  • diary studies and interviews - recreational activities of seniors (not ethnographic research)
  • developing personas, developed agendas for persons
    • wide variety of user needs, requirements
  • results
    • many preferred smaller rather than massive activities, those catered to one's interests, with control over what is offered
  • conclusions: designing for transitions (changing social circles, health, environments)
  • mutual motivators: self + group awareness, physical and social motivators, upcoming activities)
  • playful persuasion (i.e. bead-notification device - a bead virtual intimacy object (VIO) - U of Newcastle, UK)
 

[Bekker]

Bekker M.M., Romero N.A., Sturm J., Valk L. de, Kruitwagen S.

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 Gerontechnology 2010; 9(2):194; doi:10.4017/gt.2010.09.02.229.00 Keywords: independent living, persuasion, social and physical activity
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  • Technical U of Eindhoven (m.mbekker @ tue.nl) - ORBIS lab
  • incorporating playful persuasion into design - social awareness + activity reminders
  • conducted field study in a care home
    • diary method (not working well), informal interviews, sensor/activity logging
  • resulting activity system + sensor-actuator network still too complex
  • difficulties w/ frail elderly - hard to generalise?
  • reflections on participatory design: abstract prototypes and lo-fi prototypes difficult to imagine
 

Cognitive & Neuropsychological Support

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 Gerontechnology 2010; 9(2):190-191; doi:10.4017/gt.2010.09.02.311.00 Keywords: cognitive prostheses, senior citizens, anomic aphasia, context-aware, mobile devices
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  • U of T / TAGLab
  • working w/ aphasics, forgetting names
  • FF - Friend Forecaster - for normally ageing seniors - helps to recall proper names, context-aware
    • uses context-aware inference engine to predict people you may see in that location
  • MP - Marco Polo - for anomic aphasics - a vocabulary aid
    • subjects report on usefulness of predictions to refine recommendations
    • system is either location-aware or allows the user to customise locations of interest
  • cell phones as memory prosthetics / AAC devices
 

[Jimison 2]

Jimison H.B., Pavel M., Hatt W.J., Chan M., Larimer N., Yu C.H.

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 Gerontechnology 2010; 9(2):224; doi:10.4017/gt.2010.09.02.297.00 Keywords: cognitive intervention, home health, home monitoring
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  • OrcaTech / OHSU
  • semi-automated tailored messaging for cog. training coaches
  • evaluation by remote usability testing
  • coach sends recommendations to user for cog. exercise, phys. exercise, sleep mgmt, socialisation - cog. exercise games have embedded metrics to detect variability in gameplay trends
  • different coach and participant interfaces - coach interface to be shared w/ clinicians?
 

[Beaudoin]

Beaudoin L.P., Winne P.H.

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 Gerontechnology 2010; 9(2):192; doi:10.4017/gt.2010.09.02.228.00 Keywords: cognitive aging, memory, retrieval practice
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  • SFU CogSci / cognitive productivity / CogZest startup (coming soon!)
  • focus on retired knowledge workers + declarative memory, free recall performance
    • addressing common memory complaints
  • rather than off-loading cognition, emphasis on enhancing cognition
  • which psyc. principles to use for design? there are many!
  • potentially useful psyc. principles:
    • learning / forgetting curve - repetition
    • speed-memory / retrieval / test-effects (organising principle)
    • goal setting (specific, difficult, realistic)
    • persistence of memory
    • associationism - cued recall -> free recall / recognition
    • self-regulated learning strategies
    • mnemonics (good/bad)
    • transfer
  • training mnemonics, phonetic scanning, speed of recall
  • http://blogs.sfu.ca/people/lpb/
 

Interface Design Issues II

[Messier]

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 Gerontechnology 2010; 9(2):231; doi:10.4017/gt.2010.09.02.221.00 Keywords: computerized telephone service, memory, attention, interactive voice response
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  • U of Ottawa, NSERC, TelAsk
  • Emily = Bell Canada automated interactive voice response system -
    • hated by older users (prefer keypad responses, systems are geared toward avg. person
    • brains are different in terms of functional ability
  • adaptive IVR - tracking users cog. functional ability w/ computer algorithm
  • IVR vs. keypad, neither sig. preferred based on interaction
  • all IVR tasks not created equal (simple, complex)
  • DVs: correct responses, highest level achieved before quitting / being ejected from system
  • IVs: age, education, intelligence
    • age/education did not differ significantly, although low intelligence + education correlated with poor performance
  • subjective prefs: older users -> IVR less preferred, higher education -> IVR more preferred
  • general intelligence (IQ) not predictive of IVR performance
  • cog. predictors of IVR performance and level of IVR achieved: arithmetics, verbal comprehension pre-tests, avg. memory required
  • how to improve IVR systems:
    • sever-side sound level adjustment
    • adaptive speed of delivery based on pre-tests
    • # choice adapted to memory pre-test performance
    • wording adapted to verbal comprehension pre-test performance
    • complexity adapted to reasoning pre-test performance
    • other possibilities: adapting IVR to time of day (fast in AM, slow in PM - opposite of younger demographic), assisted/monitored IVR
 

[Benton]

Benton S., Altemeyer B., Manning B.

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 Gerontechnology 2010; 9(2):196; doi:10.4017/gt.2010.09.02.290.00 Keywords: behavioural profiling, market alignment, aging
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  • U of Westminster, UK - boris.altemeyer @ my.westminster.ac.uk, research associate, MBA project
  • behavioural prototyping for increased life satisfaction
  • user behaviour will change, but more time will be spent w/ technology in next 30 years - we can't simply shift the bell curve, activities and behaviours will change
  • objectives: develop behavioural prototypes/profiles
    • aim to reduce technological redundancy, rather than technical possibility, focus on the user
  • user /sample population / group: u3a (retirees in the UK) - over 240K
  • suggests modular questionnaire design - each iteration feeds back into questions for next iteration
  • focus on wearable / ubiquitous technology
  • ref: Rowe/Kahn - successful ageing factors (97)
  • iterative approach in modular questionnaire design to go beyond human factors -> behavioural prototypes
  • interconnected model of technology, design, well-being, health, social interaction, activity
 

[Abdulrazak]

Abdulrazak B., Chakroun O., Malik Y.

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 Gerontechnology 2010; 9(2):346; doi:10.4017/gt.2010.09.02.314.00 Keywords: hybrid localization solution, smart spaces, pervasive computing
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  • U of Sherbrooke, QC, DOMUS lab
  • adapted and environmental cues, personalised, ubiquitous/pervasive - smart spaces equipped w/ sensors, actuators
  • needs: dynamic, distributed solution, re-usable, low resource usage, multilevel info processing, upgradeable + adaptable, leverages TelCos and existing technology, ubiquity, discovery/learning
  • tech: UbiSense (UWB), Ekehau (WLAN), Active Bits (UltraSound), ZigBee, Place Lab (GSM, GPS, WiFi, BlueTooth, ABL (GPS (outdoors) + WiFi (indoors))
  • requirements: many nodes (redundancy), cross-platform, integrates w/ existing tech, OS, component-based, able to switch to local solution on-the-fly b/w indoor/outdoor
  • utilises a reasoning engine to toggle technology use/activation
  • future work: efficient trackers, less delay, probabilistic approach (dealing w/ uncertainty in sensor readings), resource mgmt, integration of sensor nodes
 

Posters

[O'Brien]

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    • ISG community is trans-disciplinary rather than multidisciplinary
    • translation of knowledge -> products, changing of policy
  • upcoming events:
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    • ISG*ISARC 2012 - Eindhoven, NL - Work, leisure, robotics for ageing - June 26-30, 2012
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    • ISG*ISARC 2012 - Eindhoven, NL - Work, leisure, robotics for ageing - June 26-30, 2012 (Technical University of Eindhoven, host organisation)
 
    • FICCDAT 2011, Toronto
    • Ambient Assisted Living 2010 - Odense, Denmark - AAL forum, AAL investment forum - 15-17 Sept. - http://aalforum.eu
 
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