Difference: GameTheoryTraffic (5 vs. 6)

Revision 62007-09-17 - XiAliceGao

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META TOPICPARENT name="WebHome"
-- ErikZawadzki - 07 Sep 2007
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Software:

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Adaptive Traffic Algorithms

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  • SCOOT (http://www.scoot-utc.com/) (evolved from TRANSYT) by TRL
  • UTOPIA-SPOT by PEEK traffic solutions (optimises a network of controlled intersections)
  • MOVA by TRL (strategy for controlling traffic signals at isolated junctions or stand-alone pedestrian crossing)
  • LHOVRA (Sweden)
 

People

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Papers

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  • RHODES: A REAL-TIME TRAFFIC SIGNAL CONTROL SYSTEM: ARCHITECTURE, ALGORITHMS, AND ANALYSIS
 
Title Author Scope Problem Solution Comments
Traffic Intersections of the Future K Dresner and P Stone Single intersection, automated drivers Increased efficiency and throughput Tile-based Reservation Good references
Using Intelligent Agents for Urban Traffic Control Systems D Roozemond Multi-Intersection, human-controlled vehicles General optimizing framework Rule-based pseudo-agent approach Terrible paper, no real content
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Optimizing Networks of Traffic Signals in Real Time - The SCOOT Method D Robertson and R Bretherton multiple intersections, human-controlled vehicles To minimize queues and vehicles stops at intersection SCOOT improved on TRANSYT (signal coordination based on fixed time plans) (1) measure CFP in real time (2) update online model of queues continuously (3) incremental optimization of signal settings Definitely a useful real scenario on signal coordination technique
10 Years with LHOVRA - What are the experiences P Engstrom multiple intersections Reduce stops, delays, and accidents in rural & urban areas L=Truck Priority, H=Major road priority, O=Incident reduction, V=Variable green/yellow, R=Reduction of red light infringement Seems to be poorly translated, I didn't get much out of this paper.
 
 
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