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-- MichielVanDePanne - 27 Feb 2006 | ||||||||
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Another paper. Please add your comments below. | ||||||||
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> > | This “Synthesizing …” paper presents an interesting approach to generate realistic motions by solving the optimization problem in a low-dimensional space. Projecting human motions onto an abstract low-dimensional space is based on the observations that many dynamic human motions can be adequately represented with only five to ten degrees of freedom. However, after watching the movie, I am wondering whether this is surely adequate for some complex motions other than jumping, walking and those presented in the movie. Similar to first paper in that animators also have to select a set of motions as references, I think the performance could still be an issue; but they also use IK solver to enforce the kinematics constraints, so the result should be more accurate and realistic. -- Steven Chang |