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because... It is flawed because ... I didn't understand the following bits... Open problems are ... -- Michiel van de Panne | ||||||||
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> > | In “spacetime constraints” paper, it presents a neat method for animation, using physics model and some objective functions, and then letting system automatically figure out how the motion should be performed. Having said that, the performance of the approach still heavily depends on constraints set by users; and moreover, finding an appropriate objective function and whereby solving for optima are also quite challenging. As it said “the realism of simulation comes at the expense of control.” In “particle” method, it mentions SQP solver, so it would be good if we can reveal a little bit about how it works. -- Steven Chang | |||||||
Paper Two |
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Animation as a Trajectory Optimization ProblemPaper OneThis is an example response. To add your own response, click on 'Edit' above. Paragraphs are separated with just a blank line. This paper is interesting because... It is flawed because ... I didn't understand the following bits... Open problems are ... -- Michiel van de Panne Another paragraph. Replace this text.Paper TwoAnother paper. Please add your comments below. |