Difference: SiggraphAdvancedProgram (4 vs. 5)

Revision 52006-05-01 - RobertBridson

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Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again)
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  • Cool Things To Do With Two Billion Cameras
  • Oops, There's Another Bug In Noise
  • Fluid Animation Via Complicated Numerical Analysis Buzzwords
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  • A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStoachastic-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
  • Metropolis Sampling and Photo Mapping for Ray-Tracing Globally Illuminated Jello, on the GPU
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  • A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStochastic-QuasiRigid-BSP-JIT-PDQ Culling Strategy for Real Time Collisions
  • Metropolis Sampling and Photon Mapping for Globally Illuminated Jello, on the GPU
 
  • Lots and Lots of Stuff Falling on Top of Other Stuff
  • Generalized Segment Set Surfaces: Triangle Set Surfaces
  • Capturing Real World Illumination, Exhaustively
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  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too small to contain)
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  • A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too narrow to contain)
  • Fourier Everything
 
 
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