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Tongue firmly in cheek, here is our prediction for the SIGGRAPH 2007 papers. (And unfortunately, UBC got shut out yet again) |
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- Cool Things To Do With Two Billion Cameras
- Oops, There's Another Bug In Noise
- Fluid Animation Via Complicated Numerical Analysis Buzzwords
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- A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStoachastic-QuasiRigid-JIT-PDQ Culling Strategy for Real Time Collisions
- Metropolis Sampling and Photo Mapping for Ray-Tracing Globally Illuminated Jello, on the GPU
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- A Simple, Chromatic-Voronoi-GPU/PPU-OBBTree-PointBased-SemiStochastic-QuasiRigid-BSP-JIT-PDQ Culling Strategy for Real Time Collisions
- Metropolis Sampling and Photon Mapping for Globally Illuminated Jello, on the GPU
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- Lots and Lots of Stuff Falling on Top of Other Stuff
- Generalized Segment Set Surfaces: Triangle Set Surfaces
- Capturing Real World Illumination, Exhaustively
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- A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too small to contain)
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- A Truly Marvelous Proof of an Optimal Rendering Algorithm (which these 8 pages are too narrow to contain)
- Fourier Everything
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