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Real-time Control of Walking for Biomechanical Models of Bipeds | ||||||||
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> > | Discovering muscle activation from torque-based simbiconOne idea I have for this would be to linearize the torque-->muscle function around the steady state of a torque-based simbicon controller. Then we can simply run our torque-based controller (given the current character state) and use our linear relationship to get muscle activations. Since linearization is around steady-state, it can be precomputed. Some remaining questions are:
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-- PhilippeBeaudoin - 04 Feb 2009 |