SCA 2026 · Computer Graphics Forum, Volume 45, Number 8
University of British Columbia, Canada
Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split between a cone-constrained linear response and a scalar non-associated coupling induced by tangential velocity. We exploit this structure in the solver design. Our method uses an outer iteration to update the non-associated coupling explicitly, and an inner solve for a strongly convex cone-constrained quadratic program. This separation also makes the inner solver modular, so different numerical schemes can be used without changing the outer iteration. We evaluate the method on rigid-body benchmarks with stick-slip transitions and frictional stacking, and show that it reproduces exact Coulomb complementarity without smoothing or relaxing the friction law.
@article{SongFAP2026Splitting,
author = {Song, Hongcheng and Fan, Ye and Ascher, Uri M. and Pai, Dinesh K.},
title = {A Splitting Architecture for Exact Reduced {Coulomb} Friction},
journal = {Computer Graphics Forum},
volume = {45},
number = {8},
year = {2026},
note = {Proc. ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA)}
}
This work was supported, in part, by NSERC Discovery Grants to Ascher and Pai. The masonry-arch geometry is from the Rigid-IPC dataset.