UBC Computer Science: Strong Presence at ACM SIGGRAPH 2016

UBC Computer Science contributes to 11 papers of the 162 to be presented at the ACM SIGGRAPH 2016 conference, July 24-28, 2016, in Anaheim, California.  SIGGRAPH is the world's most prestigious forum for research in computer graphics and interactive techniques, with an acceptance rate of 25%.

UBC continues its historically-strong presence in this area, with this years paper covering topics as diverse as fluid simulation, computational optics for imaging and projection, garment modeling, 3D modeling from drawings, and deep networks for learning movement skills for simulated humans and animals.

The list of UBC papers can be found at:

http://kesen.realtimerendering.com/sig2016.html

- Resolving Fluid Boundary Layers With Particle-Strength Exchange and Weak Adaptivity

Xinxin Zhang, Minchen Li (The University of British Columbia), Robert Bridson (Autodesk, Inc. and The University of British Columbia)

- The Diffractive Achromat: Full-Spectrum Computational Imaging With Diffractive Optics

Yifan (Evan) Peng (The University of British Columbia), Qiang Fu (King Abdullah University Of Science And Technology), Felix Heide (The University of British Columbia), Wolfgang Heidrich (King Abdullah University Of Science And Technology)

- Computational Imaging With Multi-Camera Time-of-Flight Systems

Shikhar Shrestha, (Stanford University), Felix Heide (Stanford University, University of British Columbia), Wolfgang Heidrich (King Abdullah University Of Science And Technology), Gordon Wetzstein (Stanford University)

- ProxImaL: Efficient Image Optimization using Proximal Algorithms

Felix Heide (Stanford University and The University of British Columbia), Steven Diamond, Jonathan Ragan-Kelley, Matthias Niesner (Stanford University), Wolfgang Heidrich (The University of British Columbia), Gordon Wetzstein (Stanford University)

- High Brightness HDR Projection Using Dynamic Freeform Lensing ACM DOI (TOG Paper)

Gerwin Damberg, James Gregson (The University of British Columbia), Wolfgang Heidrich (King Abdullah University Of Science And Technology and The University of British Columbia)

- Physics-driven Pattern Adjustment for Direct 3D Garment Editing

Aric Bartle (Stanford University), Alla Sheffer (University of British Columbia), Vladimir G. Kim, Danny Kaufman (Adobe Research), Nicholas Vining (University of British Columbia), Floraine Berthouzoz (Adobe Research)

- Legible Compact Calligrams

Changqing Zou, (Simon Fraser University), Junjie Cao (Dalian University of Technology), Warunika Ranaweera, Ibraheem Alhashim, Ping Tan (Simon Fraser University), Alla Sheffer (University of British Columbia), Hao Zhang (Simon Fraser University)

- Modeling Character Canvases from Cartoon Drawings (TOG Paper)

Mikhail Bessmeltsev, William Chang, Nicholas Vining, Alla Sheffer (University of British Columbia), Karan Singh (University of Toronto)

- Guided Learning of Control Graphs for Physics-Based Characters Paper (TOG Paper)

Libin Liu (University of British Columbia), Michiel van de Panne (University of British Columbia), KangKang Yin (National University of Singapore)

- Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning

Xue Bin Peng, Glen Berseth, Michiel van de Panne (University of British Columbia)

- Task-based Locomotion

Shailen Agrawal, Michiel van de Panne (University of British Columbia)