Frog3D: from medical imaging to biomechanical models
This project is part
of a research collaboration funded by CIHR (Canada) and NSF (USA)
through the
CRCNS program.
Drexel University: Simon Giszter (PI), Arun Ramakrishnan
Northern Arizona University: Kiisa Nishikawa (PI), Ted Uyeno, Jenna Monroy
University of British Columbia: Dinesh K. Pai (PI), Benjamin Gilles, Sang Hoon Yeo, Shinjiro Sueda
To understand
motor primitives better, we are building a detailed functional model of the frog
musculoskeletal system. The ultimate goal would be to reproduce body movements
through accurate 3D physical simulation that takes as inputs muscle actuation
patterns and proprioceptive feedbacks. To begin both physical modeling and
virtual simulations we must have a solid anatomical understanding of both rigid
and soft tissues of the frog.

Our first case
study is the investigation of the mechanics of the frog jaw. There are
relatively few mechanical elements responsible for the rapid ballistic movements
of the frog tongue during feeding. This makes testing their function a feasible
endeavor.
To build a 3D
anatomical model of the frog, several modalities are considered to image bone,
muscle and connective tissues with different levels of contrast and
resolutions. X-ray Computed Tomography can achieve a good bone-to-soft tissues
contrast and is therefore employed to construct an accurate 3D model of the
skeleton. We use Cryoplane microscopy (high resolution pictures of frozen
slices) with different staining techniques to acquire some muscle features such
as the spindle distribution or sarcomere length. To couple multimodal data and
incorporate complementary information into a model, we are exploring 3D
registration techniques based on deformable models. Subsequently, our model is
functionalized by adding an underlying kinematical model to parameterize
joints, and muscle strands to simulate muscle function.
Gross anatomy
The traditional
technique in gross dissection first consists in removing the skin from a
freshly killed specimen. starting with the superficial layers we observe the
locations and orientations of connective tissue structures, muscles, and
bones. Because these structures are
composed of fibers, the orientations of which impact their overall mechanical
properties, we often use histology to identify their trajectories within the
structures of interest. As we peel away layers of structures we note the
three-dimensional relationships between them and identify important features
such as possible directions of force production and effects of changes in
muscle shape during contraction, where muscles are attached to bones, where
bones contact each other to form pivots, and where energy may be stored
elastically in muscle, tendons or beam-shaped bones.

Preserved leopard frog
specimen
The results of our
morphological investigations show that the rigid elements of the head can be
most simply modeled as the skull and the left and right halves of the mandible.
Between these rigid bodies there are three joints. The lower jaw swings
downwards relative to the skull as the mouth opens because of the left and
right rotational joints that connect the skull to the mandibles. Additionally,
there is a flexible connection at the chin where the left and right jaw bones
are attached.



There are also a number
of important soft tissue elements that are divided into muscles responsible for
opening and for closing the mouth. There are two sets of muscles that create
force to open the jaws; the powerful depressor mandibulae and the somewhat
smaller masseters. They are symmetrical on the left and right sides. There are also two symmetrical sets of jaw
closing muscles. We describe them collectively as the inner and outer levator
mandibulae.
Computed Tomography (CT)
Computed
tomography is a standard medical imaging technique that generates a 3D image
from X-ray projections. We scanned a bullfrog in a natural pose using regular
CT acquisition. The purpose was to identify a rest pose which is important for
modeling the joints. Our dataset consists in a 512´512´302 grayscale 3D
image of resolution 350x350x625 microns.
Bones can be
delineated in CT images using standard segmentation tools such as thresholding
and morphological operations, although a complete separation of the bones can
only be achieved through a meticulous manual contouring. Still, the resolution
was not high enough to accurately model small bones such as the phalanxes. From
the segmented images, 3D surface meshes are constructed by following a standard
isosurfacing pipeline (marching cubes + smoothing + decimation).




Histology
Cryoplane
microscopy is also considered to measure important muscle functional features
such as the densities of the muscle spindle, the sarcomere lengths and the
nerves. This consists in taking high resolution pictures of frozen slices.
Different staining techniques are investigated to enhance specific tissues.
This study is performed by the Simon F Giszter group at

Sample cryoplane image
(coronal plane)
Model registration
To combine information
from the different datasets and different frogs, 3D registration is necessary.
Registration is currently investigated by the Dinesh K. Pai group at UBC
(Benjamin Gilles). The principle is to deform a source model and adapt the
skeleton pose to minimize its distance to a target model.
Regular and micro
CT are complementary: the first allows for low resolution scanning of large
regions of interest while the second allows for the opposite. As shown in this
picture, we can transfer the geometric details of the high resolution models to
the model in the rest pose.

We are also doing
registration with cryoplane images as shown here:

Registered Head model
with cryoplane data
References:
- B. Gilles, D.K. Pai, “Fast Musculoskeletal Registration based on Shape
Matching”, International conference on medical image computing and computer
assisted intervention (MICCAI’08), pp. 822-829, 2008. pdf
- B. Gilles, L. Revéret, D.K. Pai, “Creating and animating
subject-specific anatomical models”, Computer Graphics Forum (major revision).
Here is a
Quicktime VR movie of the final high resolution skeleton model of a bullfrog: