Intelligent Systems for Characters, Creatures and Creativity: An Interdisciplinary Approach

By Steve DiPaola

By using parameterization techniques which model the knowledge space of a living or cognitive systems (eg. the behavior space of whales) it is possible to use Computational Intelligence techniques such as Neural Networks and Genetic Programming to create new types of expression systems for use in communication, learning, interactive games and digital media systems. Steve DiPaola will discuss and demonstrate his work in this area (see ivizlab.sfu.ca). Best known for his expertise in 3D facial animation and communication systems, DiPaola will demonstrate his ASI/NSERC funding iFace research which uses an intelligent behavior based parameterized approach to synthetic facial communication, and its application in psychology research, gaming and learning. He will show his lab's ongoing work with: the Vancouver Aquarium/UBC Zoology to create an Artificial Life based Virtual Beluga Whale Interactive (ivizlab.sfu.ca/research/vraquarium/), where visitors can collaboratively interact with a simulated pod of wild beluga whales to learn more about marine mammal behaviors, a system that allows online gamers to browse face-space for the EA/Maxis game 'The Sims'
(ivizlab.sfu.ca/research/genface), as well as more experimental systems that explore computer creativity that create moving set design by extracting emotion out a music score or automatically evolving abstract portrait painter programs using Cartesian Genetic Programming (dipaola.org/evolve) as a way to enhance automatic computer creativity.

Steve DiPaola is an Associate Professor at Simon Fraser University. There he directs the iViz research lab (ivizlab.sfu.ca) which incorporates intelligent parameterized cognitive and living system models within interactive visualization research. He came to SFU from Stanford University and before that spent 10 years as a senior researcher at NYIT Computer Graphics Lab, an early pioneering lab in 3D and interactive techniques. He has held leadership positions at leading edge companies including Electronic Arts, and Saatchi Innovation. Active as a new media artist, his work is shown internationally including the Smithsonian and Whitney Museum of Art.

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