This glyph draws a textured square using the "viewTexture" node property value. If this property has no value, the square is then colored using the "viewColor" node property value. It is unsensitive to any axis rotation and so always remains displayed in the same position.
Public Member Functions | |
Billboard (GlyphContext *gc=NULL) | |
virtual | ~Billboard () |
virtual void | draw (node n) |
virtual Coord | getAnchor (const Coord &vector) const |
Protected Member Functions | |
void | drawBillboard () |
Protected Attributes | |
GLuint | LList |
bool | listOk |
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