123
1

project description:

Core Issues in Haptic Interfaces for Virtual Environments and Communications

 

 

For more information, contact Karon MacLean or Dinesh Pai

investigators:

Hayward, Klatzky, Lederman, MacLean, Pai, Ramstein, Salcudean

research staff:

Bruce Dow

students:

positions available: Computer Science

industry partners:

MPB Technologies
Quanser Advanced Control Systems
Immersion Corp.
Cimmetry Systems Inc.

funding source:

PRECARN / IRIS

duration:

2002-2005

For haptic interfaces, a technology whereby interactive user-machine communication is established by way of mechanical signals, that is, gestures and touch sensations, we have found that progress is impeded by several problems. In this project, we are working on a subset of problems motivated by industrial needs and which are also academically relevant:

1. Need for automatic determination of the parameters of haptic effects to users. Novice users have trouble coping by the complexity of the settings. Given a device and an applicative context, only certain combinations are useful and should be automatically determined.

2. Existing application programming interfaces (APIs) focus on niche applications and fall short generality (this would be like having graphics APIs that could only render shinny surfaces). We propose to develop a richer set of primitives and efficient implementations.

3. Not all approaches of presenting haptic information admit intrinsic physical models. This entails the development of an abstract "haptic language" able to articulate haptic signals that users can intuitively interpret, manipulate and create.

4. The industry is looking for new classes of devices that can go beyond point-like interaction paradigms, namely devices capable of distributed stimulation. The technology developed by us thus far is sufficiently practical to address the programming such distributed tactile displays.

These four problems all depend on each other and also share the property that they are better researched in an academic environment. They also all depend on knowledge of human performance, from a cognitive viewpoint (e.g. what characterizes the intelligibility of haptic signals?) and from a sensory-motor performance perspective (e.g. what are the engineering short-cuts that are acceptable/unnoticeable for a user?). The solution to these problems will help haptic interfaces deliver far more effective results given hardware are computational resources.

related publications:

 

TOP

 
by webmaster