UBC's Skin Simulation Software Used in Movie 'Fantastic Beasts and Where to Find Them'

Skin simulation software developed in Prof. Dinesh K. Pai's group was used to make the fantastic beasts in the blockbuster film based on J. K. Rowling’s “Fantastic Beasts and Where to Find Them.” The skin software, called Vital Skin, uses a patent-pending simulation algorithm published in SIGGRAPH 2013 and developed by the UBC spinoff company Vital Mechanics (http://www.vitalmechanics.com/). VFX studio Image Engine Design used Vital Skin FX to create the realistic skin movement of magical creatures such as Graphorns.

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