Undergrads

Oliver Schulte and Guiliang Liu, Simon Fraser University: What i s the value of an action in ice hockey? Deep Reinforcement Learning for Co ntext-Aware Player Evaluation

Date: 
Monday, March 25, 2019 | 3:00pm - 4:30pm
Location: 
ICCSX836

Title: What is the value of an action in ice hockey? Deep Reinf
orcement Learning for Context-Aware Player Evaluation
 

Abstract:   
A fundamental goal of sports analytics is to rank player performance.  A c
ommon approach is to assign a value to each player action and rank a playe
r by his or her aggregate action value. For measuring the value of an acti
on, a recent AI-based approach, successful in a variety of team sports,estimates its expected impact on team success (e.g., the team’s chance o
f scoring the next goal).

Biomimetic robots as neuroscientific models and therapeutic tools -Tony Prescott, Director of Sheffield Robotics

Date: 
Wednesday, March 27, 2019 | 4:00pm - 5:30pm
Location: 
ICCSX836

Abstract

Canada’s Digital Technology Supercluster townhall, Dr. Gail Murphy , VP Research & Innovation

Date: 
Tuesday, February 19, 2019 | 11:30am - 1:00pm
Location: 
DMP110-Hugh Dempster Pavilion, 6245 Agronomy Road, UBC

The Office of the Vice-President Research & Innovation is hosti
ng a town hall information session where Dr. Gail Murphy, VP Research & I
nnovation will provide an update about Canada’s Digital Technology Supercl
uster.

 

Please join us in person at DMP 110 if you are able. Ifnot, the session will be recorded and posted online after the event.

 

A similar event is being held at UBC Okanagan campus on Februar
y 11.

Drugging the ‘Undruggable”. Computer-Aided Drug Discovery of Novel Cancer Drugs - Artem Cherkasov, Faculty of Medicine at UBC

Date: 
Tuesday, April 23, 2019 | 4:00pm - 5:30pm
Location: 
ICCSX836

Title: Drugging the ‘Undruggable”. Computer-Aided Drug Discovery of Novel Cancer Drugs.

Abstract: 

UBC Launch Pad & AGDA Present The Gaming Industry, An Insider's Pe rspective!

Date: 
Wednesday, February 13, 2019 | 6:00pm - 8:00pm
Location: 
ESB 2012

Come out and learn what it is like to work in the gaming indust
ry! East Side Games is a proudly independent game studio based in Vancouve
r. We'll have 2-4 East Side Gamers coming in to give a panel-style discuss
ion about their work and career, followed by a Q&A session where you can
get your gaming industry questions answered. There will be time for refres
hments and networking at the end.

UBC Launch Pad & AGDA Present The Gaming Industry, An Insider's Pe rspective!

Date: 
Wednesday, February 13, 2019 | 6:00pm - 8:00pm
Location: 
ESB 2012

Come out and learn what it is like to work in the gaming indust
ry! East Side Games is a proudly independent game studio based in Vancouve
r. We'll have 2-4 East Side Gamers coming in to give a panel-style discuss
ion about their work and career, followed by a Q&A session where you can
get your gaming industry questions answered. There will be time for refres
hments and networking at the end.

The mind in your pocket: On the neuroethical implications of smartphones as extensions of our minds - Peter B. Reiner, University of British Columbia

Date: 
Tuesday, February 19, 2019 | 4:00pm - 5:00pm
Location: 
Room 307 - Peter Wall Institute of Advanced Studies, 6331 Crescent Road

Title: The mind in your pocket: On the neuroethical implications of smartphones as extensions of our minds

Algorithmic Accountability: Designing for Safety - Ben Shneiderman, University of Maryland

Date: 
Tuesday, February 12, 2019 | 4:00pm - 5:00pm
Location: 
Room 307 - Peter Wall Institute of Advanced Studies, 6331 Crescent Road

Title: Algorithmic Accountability: Designing for Safety

CAIDA Talks

Date: 
Monday, January 21, 2019 | 3:00pm - 4:30pm
Location: 
ICCSX836

1st Talk by Rajesh Vijayaraghavan

Managerial Decisions and Machine Predictions

Talk Prof Kannam Moudgalya, IIT Bombay

Date: 
Wednesday, December 5, 2018 | 3:30pm - 4:30pm
Location: 
CS Boardroom ICCS X836

Abstract: Spoken Tutorial is a method to provide ICT train ing through 10 minute long videos created through screencast. These tutori als are created for self learning; spoken part dubbed into 22 Indian lang uages; can be used offline, which makes it accessible to students who do n't have access to Internet. We work only with open source software. Using this method, 4 million students have been trained in the past four years , in about 4,000 colleges in India, affiliated to about 100 universities, through 40,000 lab courses.

a place of mind, The University of British Columbia

 

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