Research

I do research in computational physics, specialized in cloth simulation. My graduate supervisor is Robert Bridson. The topics and mathematical methods I study include: constrainted dynamics, deformable objects, collision detection, finite element method (FEM) and constrainted optimization, etc.

Thesis: Isometrically Deforming Cloth with Simultaneous Collision Handling [Abstract]   [Full text]

Animations

Rendered with Blender and YafaRay

Publications

Rapid Surface and Volume Mesh Generation from Depth-Augmented Visual Hulls [PDF] [ACM DL]

James Gregson, Zheng Wang, ACM SIGGRAPH 2010 Posters
(The 2nd place in SIGGRAPH Student Research Competition)