Motion Doodles: An Interface for Sketching Character Motion


Transactions on Graphics (Proc. ACM SIGGRAPH 2004)

Matthew Thorne, David Burke, and Michiel van de Panne
University of British Columbia
 

     

Abstract

In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.

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Bibtex
@article{2004-TOG-doodles,
  title={DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep Reinforcement Learning},
  author={Thorne, Matthew and Burke, David and van de Panne, Michiel},
  booktitle={ACM Transactions on Graphics (TOG)},
  volume={23},
  number={3},
  pages={424--431},
  year={2004}
}