CPSC 533B: Paper Presentations
The in-class paper presentations will happen on the following days:
February 28, March 7, March 14, March 21, and March 28.
There will be a maximum of three 30 minute talks presented per class.
You should count on giving a 20-22 minute presentation, and there will
be a short question and discussion following each talk.
Your presentations should be done using Powerpoint.
See the tips on planning a good presentation in the course reader,
p. 164-171. You should practise your talk beforehand.
I will cut off the presentation if it goes over 23 minutes,
much like in a real conference. I will provide the laptop for the presentation.
You should plan on giving me your presentation a day in advance so that
I can ensure there will be no problems. Include animations
of the results as part of the talk if at all possible.
A list of suggested papers is given below. You can choose
other papers, but you should discuss your suggestion with me.
Many of the papers are not in the course reader, but I can
tell you where to find a copy if you cannot find it online.
Please email me (email@example.com) your choice of date
and paper to present by 12 noon on Thursday February 6, so that
we may have a talk schedule finalized for the Friday February 7 class.
- Interactive Animation of Ocean Waves
Damien Hinsinger, Fabrice Neyret, and Marie-Paule Cani
- Melting and Flowing
Mark Carlson, Peter J. Mucha, R. Brooks Van Horn III, and Greg Turk
- Controlled Animation of Video Sprites
Arno Schödl and Irfan Essa
- Motion Capture-Driven Simulations that Hit and React
Victor Zordan and Jessica Hodgins
- Perception of Human Motion with Different Geometric Models
Jessica Hodgins, James O'Brien, and Jack Tumblin
- Interactive Manipulation of Rigid Body Simulations
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Zoran Popovic, and Andrew Witkin.
- Synthesis of Complex Dynamic Character Motion from Simple Animations
C. Karen Liu and Zoran Popovic
- Pedestrians: Creating agent behaviors through statistical analysis of observation data
K. Ashida, S.-J. Lee, J. Allbeck, H. Sun, N. Badler, and D. Metaxas
- Interactive Motion Generation from Examples
Okan Arikan and D. A. Forsyth
- Sampling Plausible Solutions to Multi-Body Constraint Problems
Stephen Chenney and D.A.Forsyth
- Style machines
Matthew Brand and Aaron Hertzmann
- The EMOTE model for Effort and Shape
D. Chi, M. Costa, L. Zhao, and N. Badler
Limit Cycle Control and its Application to the Animation of Balancing and Walking
Joe Laszlo, Michiel van de Panne, and Eugene Fiume.
- Intuitive Control of a Planar Bipedal Walking Robot
Jerry Pratt and Gill Pratt
- Physically Based Motion Transformation
Zoran Popovic and Andrew Witkin
- Interactive Control for Physically-Based Animation
Joseph Laszlo, Michiel van de Panne, and Eugene Fiume.
- Motion Signal Processing
Armin Bruderlin and Lance Williams
- Retargetting Motion to New Characters
- Composable Controllers for Physics-based Character Animation
Petros Faloutsos, Michiel van de Panne, and Demetri Terzopoulos.
- Motion Graphs
Lucas Kovar, Michael Gleicher, and Frederic Pighin.
- Motion Capture Assisted Animation: Texturing and Synthesis.
Katherine Pullen and Christoph Bregler.
- Randomized Kinodynamic Planning.
Steven LaValle and James Kuffner Jr.
Last modified: Thu Jan 30 23:14:46 Pacific Standard Time 2003