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CPSC 526
Computer Animation
September 2011
This course is about modeling the motion of humans, animals, and robots.
Such models have direct application to character animation, robotics and AI, biomechanics,
and computer vision. The core of the course consists of discussing current research on
statistical models of motion, physics-based simulation, control methods, motor learning,
motion planning, and interfaces for authoring motions.
Necessary background material on animation, kinematics, dynamics, control, and machine learning
will be introduced as necessary.
This course does not cover how to use computer animation tools, nor is it a
requirement to learn how to use these packages.
Prior experience in computer graphics, such as an introductory computer graphics
course, is not necessary, although it is strongly recommended.
The undergraduate animation course, CPSC 426 is not a prerequisite.
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