No, that isn’t 1337 sp3@k, its a 32 bit integer. The magic number, widely disseminated after the Quake 3 source code was released, is part of a cryptic function:
float InvSqrt(float x)
float xhalf = 0.5f*x;
int i = *((int *)&f);
i = 0x5f3759df - (i >> 1);
x = *((float *)&i);
return x * (1.5f - xhalf * x * x);
which somehow returns the 1/sqrt(x)… but how? I’ll talk about how this black magic works (to some degree) as well as the mystery of its origin.